Saturday, March 16, 2013

3D Coat "Happy baking guide" published

Pilgway published a "Happy baking guide" to explain the new baking possibilities, that were implemented in version 4 BETA13.

Click here to see the PDF document: Happy baking guide

Friday, March 15, 2013

3D Coat v.4 update: BETA 13

  • Huge improvement: Baking settings improved a lot to get full control over the baking Example:
    The new baking allows you now to set different scan depth for individual areas of the mesh.
  • Improvement: Baking will take into account externally loaded normalmap
  • NEW: Tiled voxel space introduced to produce tiled textures in voxel room. It is easy to export the result via File->Export->Export depth along Y. See the wizard in start menu->Surface mode
  • NEW: File->Export->Export depth along Y may be useful to produce textures, masks and alphas too.
  • Bugfix: Huge amount of typos fixed.
  • Improvement: Improved compatibility with LW11, now textures will load automatically.
  • Improvement: Auto seams will act on current group only.
  • Bugfix: A lot of mantis reported problems fixed and a lot of work done for stabilisation and cleaning.

Linux/max expected in 3-4 days

Click here to download the current BETA version: Wanna have it...

Wednesday, March 13, 2013

Forum artwork by Takanari called "Earth Dragon"

Hello friends.

Today I've found a new very nice artwork by Takanari who lives in Japan.

This cool creature was completely sculpted and retopologized in 3D Coat and rendered in Marmoset Toolbag.

Visit the origin forum post here for more infos and artworks: Forum

Thursday, March 7, 2013

Forum artwork by Stu Sutcliffe called "Bride"

Hello friends.
I've found another nice artwork in the 3D Coat forums, which is worth to be presented on my blog.

This nice piece was modeled and sculpted by Stu Sutcliffe in 3D Coat and Carrara. Carrara was used for the render, the hair, the eyes, a few bandages and the draping of the dress.

Visit the origin forum post here for more infos and artworks: Forum

Stu's official blog: Stu's Blog

Wednesday, March 6, 2013

handplane - tangent space calculator

Hi friends.

Today I've found a very handy tool for correcting tangent space normals. It is really great to correct seam problems in realtime 3D objects that uses normal maps.

Take a look, it is really a nice helper.

Direct link to handplane:

Best wishes