Improved: Chiesel tweaked - solved a problem with symmetry on CTRL action, alpha rotated along stroke and modulated so that shape is maximally accurate, normal orthogonal to trajectory, it allows you to avoid too quick and irregular diving into surface.
Fixed: solved some symmetry and crash problem
Improved: Chiesel/flattern got improvement - much more predictble trajectory and better quality. Normals sampling got better algorithm - normals are sampled along trajectory, not in just end spot.
New: Noise tool introduced in surface mode with realtime preview and infinite details. Pay special attention to anisotropic mode. It is good for natural stones. In Normal mode it is a good planet generator. This tool is only initial iteration for future noise tool. Node editor expected there!
New: Vertical lathe curve
Improved: UI in primitives polished a bit (tooltips, icons).
Fix: Fixed very important problem that was happening sometimes (mostly depending on computer and OS, most frequent on Win 8.1) that was causing strokes screwing.
NEW: Layers groups in Paint room introduced. Interaction with PS completely supported:
NEW: Primitives UI essentially changed to icon-based style:
NEW: VoxTree RMB -> Put on ground, Lay on ground (Object will be moved and rotated to get physically stable position on the ground.)
Improvement: Normalmap layer may be locally magnified or reduced with Magnify tool
Improvement: Text primitive supports bending, text may be conformed to surface using bending with pen click or "Conform to surface" button.
Improved: Inverse function for Chisel tweaked to produce less wavy surface.
Improved: Pen rotation interpolation tweaked to avoid inintial rotation of the brush
This is history now!
Fixed: Dragging layer inside layers folder works correctly
Fixed: ALT+layer click works correctly
Fixed: Stamp mode in paint room and Texture->Apply-> works correctly now with multiple volumes (stated by artman, but it seems to be longstanding problem)
Fixed: found and fixed retopo merging problems - one crash and one major slowdown while merging retopo -> paint room. Last one - longstanding problem, relatively highpoly meshes from retopo room was producing huge lags while merging in paint room.
Fixed: Retopo groups random color change fixed. Now you may edit retopo palette