tag:blogger.com,1999:blog-87089959050564243952024-02-20T14:30:26.473+01:003D-Coat blog by Christoph WernerNews, tips and infos about the 3D painting, retopology and sculpting software 3D Coat. This blog is presented by Christoph Werner.Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.comBlogger281125tag:blogger.com,1999:blog-8708995905056424395.post-39742381409545878132015-02-02T16:21:00.000+01:002015-06-11T09:21:28.170+02:00A new place for my blog<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.christoph-werner.de/" target="_blank"><img border="0" src="http://www.christoph-werner.de/wp-content/uploads/2015/01/gbw_logo.png" /></a></div>
<div style="text-align: left;">
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Hello friends!</div>
<br />
Important news for all who are reading my blog here:<br />
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While the rework of my main website I have made some basic changes. From now all my web presentations will be found at one place:<br />
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Visit my new blog here</h3>
<div style="text-align: center;">
<span style="background-color: white; font-size: large;"> <a href="http://www.christoph-werner.de/" target="_blank">www.christoph-werner.de</a> </span></div>
<div style="text-align: center;">
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<h3>
What does this mean for this blog?</h3>
<br />
<ul>
<li>The archives of this blog will not be changed. So if you are looking for something special from my past posts, just use this blog.</li>
<li>But all my future posts will be found on my new blog. Some new infos are already there.</li>
</ul>
<div>
I am shure you understand my decision and hope all people will visit my new blog as often as this one.</div>
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<div>
As you know I am located in germany, so there is some german text of course. But nearly all blog posts are still in english and can be read by the international audience.</div>
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But enough text! Take a look at my new <a href="http://www.christoph-werner.de/" target="_blank">website</a>.</div>
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Thank you all for your support here!</div>
<div>
Chris</div>
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<br /></div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-77966594551778703882015-01-11T20:16:00.002+01:002015-01-11T20:16:40.919+01:00Teil 9 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"Hallo Tutorial-Freunde.<br />
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Hier ist auch schon die deutsche Version des 9. Teils meiner Tutorialserie, in der man lernt, wie eine Fantasy-Waffe für Computerspiele in 3D-Coat erstellt wird.<br />
<br />
Heute erkläre ich Euch, wie man Normalmaps aus dem hochaufgelösten Modell in das zuvor erstellte Retopo-Modell überträgt.<br />
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Viel Spaß beim Schauen!<br />
Eurer Chris<br />
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Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-11448586629497290762015-01-11T18:34:00.001+01:002015-01-11T18:34:15.040+01:00Part 9 (English) - How to create a 3D model for video games - Topic: Fantasy weapon<div class="tG QF" style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px; line-height: 18.2000007629395px; position: absolute; width: 0px;">
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Hello friends.<br />
<br />
A new day a new tutorial episode how to create a fantasy weapon in 3D-Coat.<br />
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In this episode you will leran how to bake the normalmaps into the low poly mesh, that will be used for painting textures later.<br />
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In this part I explain the baking settings and give you some tips.<br />
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In the next episode I will start to bring color into our model. The texture painting will begin.<br />
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Thank you for watching!<br />
<br />
--- For the german audience:<br />
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Hallo Freunde.<br />
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Diesmal ist es die englische Version, die zuerst kommt. Aber die Deutsche ist schon in Vorbereitung. Habt also ein wenig Geduld.<br />
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Danke für's Schauen<br />
Chris<br />
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Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-66595465203507100192015-01-09T19:37:00.000+01:002015-01-09T19:38:57.143+01:00Part 8 (English) - How to create a 3D model for video games - Topic: Fantasy weaponHello friends.<br />
<br />
Here is my newest tutorial episode how to create a fantasy weapon for videogames in 3D-Coat.<br />
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In this episode I explain how to set the uv information inside the retopo room for later texture painting and normalmap calculation.<br />
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In the next episode we will start the texture part. I will explain how to bake the highpoly normalmaps to our model.<br />
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Thank you for watching<br />
Chris<br />
<br />
PS: Please have some patience. YouTube needs a bit to publish all video resolutions... :)<br />
<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='480' height='320' src='https://www.youtube.com/embed/BZkAyOc--j4?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-57024224063266757182015-01-09T09:50:00.003+01:002015-01-09T09:50:54.479+01:003D-Coat - Update 4.5 BETA5<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHbOHbtCHY22oyV31nJvLxhtavli7qMQnKpSWM0PBc5lZld4khz9fZAkqTmmRy1cNVxOy9sZ9TCNH94jKUc761FLBjYj-BWJQ2EDQvdhTGSPA4UhhgVzCvPicdx8FBenBkLTgdAr9N05I/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHbOHbtCHY22oyV31nJvLxhtavli7qMQnKpSWM0PBc5lZld4khz9fZAkqTmmRy1cNVxOy9sZ9TCNH94jKUc761FLBjYj-BWJQ2EDQvdhTGSPA4UhhgVzCvPicdx8FBenBkLTgdAr9N05I/s1600/blog_update.jpg" /></a></div>
<h3>
Fixes</h3>
<ul>
<li>Fixed crash in pose tool</li>
<li>Fixed crash in fill tool</li>
<li>Snake tool fixed</li>
<li>Fixed problem with sliders numerical input in Layer blending palette</li>
</ul>
<h3>
New</h3>
<ul>
<li>GL version works!</li>
</ul>
<h3>
Improvements</h3>
<ul>
<li>Panoramas updated</li>
<li>Different small stuff like default hotkeys</li>
</ul>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=17076" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small; line-height: 19.4039993286133px;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<div style="line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">Beta versions are NOT final releases! Be careful using them for your projects.</span></li>
</ul>
</div>
</div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-72225041224681549092015-01-08T08:45:00.000+01:002015-01-08T08:46:51.478+01:00UDIM UV mapping Article by Mike Seymour at fxguideHi friends.<br />
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<br /></div>
<div>
There is a very nice article about the UDIM UV mapping method written by Mike Seymour. Mike starts with a describtion about Ptex and it's characteristics. Later then you will learn how UDIM works and where it was used the first time.</div>
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UDIM was invented by Richard Addison-Wood who is a software developer at Weta Digital.</div>
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<br /></div>
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Here is the complete article: <a href="http://www.fxguide.com/featured/udim-uv-mapping/" target="_blank">http://www.fxguide.com/featured/udim-uv-mapping/</a></div>
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Have fun</div>
<div>
Chris</div>
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Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-88683398239430307132015-01-08T08:23:00.000+01:002015-01-08T08:24:25.803+01:00Teil 8 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"Hallo.<br />
<br />
Ich bin wieder zurück, mit der 8. Episode meiner Tutorialserie.<br />
<br />
In diesem Teil erkläre ich Euch, wie man im Retopologiebereich von 3D-Coat UV-Koordinaten erstellt.<br />
<br />
Mit diesen Informationen kann man dann Texturen auf das Modell malen oder Tiefeninformationen aus einem hoch aufgelösten Modell übertragen.<br />
<br />
Ihr lernt einige Grundlagen über UV-Koordinaten und natürlich die Werkzeuge kennen, die für die Erstellung der Informationen benötigt werden.<br />
<br />
Im nächsten Teil behandle ich dann das Übertragen der Normalmaps.<br />
<br />
Viel Spaß!<br />
Chris<br />
<br />
For the international audience:<br />
This episode describes how to set uv coordinates in the retopology room of 3D-Coat. The english version is in preparation and comes as soon as possible. Thank you for your patience.<br />
<br />
Best regards<br />
Chris<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='480' height='320' src='https://www.youtube.com/embed/keQEEXWMogo?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-30094615139974991302015-01-06T22:02:00.001+01:002015-01-06T22:02:10.976+01:003D-Coat - Update 4.5 BETA4<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKZGUlBuUv7QCawZUKULR0SC03cTM3Ha-aDr4dZyiRB2hy5KKfzNPk62uQDctp1-wXwjqwH27pZpBgLHERwAj1q9q5i5dSZevWe81MwKk1gtPqUhWdK2DO46Xx8iQy_KZrCM8ZR7609NE/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKZGUlBuUv7QCawZUKULR0SC03cTM3Ha-aDr4dZyiRB2hy5KKfzNPk62uQDctp1-wXwjqwH27pZpBgLHERwAj1q9q5i5dSZevWe81MwKk1gtPqUhWdK2DO46Xx8iQy_KZrCM8ZR7609NE/s1600/blog_update.jpg" /></a></div>
<h3>
Fixes</h3>
<ul>
<li><b>Important fix:</b> critical problem related to broken export solved</li>
</ul>
<h3>
Improvements</h3>
<ul>
<li>Compatibility / GGX / Blinn-phong shading. Compatibility shading preserves colors as well as previous coat's shading but is able to use advantages of PBR.</li>
<li>PBR preview in paintbrush mode</li>
</ul>
<h3>
New</h3>
<ul>
<li>New materials</li>
</ul>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=17076" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small; line-height: 19.4039993286133px;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<div style="line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">Beta versions are NOT final releases! Be careful using them for your projects.</span></li>
</ul>
</div>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-73501585102990381472015-01-05T08:36:00.003+01:002015-01-05T08:46:12.421+01:003D-Coat - Update 4.5 BETA3<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbnZh_kZu5YP5Sssu9DfagyqtPJiDy06CVMiVzAF60IQtrXpzEgRbDnGuzaf1_T-dCHlXQ7nImUKCEAhleFcBo1oseGuZ_nIGG9LxKfCEM9npOBS-tEIEB38HV7egI8l76KrssN_xO-lQ/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbnZh_kZu5YP5Sssu9DfagyqtPJiDy06CVMiVzAF60IQtrXpzEgRbDnGuzaf1_T-dCHlXQ7nImUKCEAhleFcBo1oseGuZ_nIGG9LxKfCEM9npOBS-tEIEB38HV7egI8l76KrssN_xO-lQ/s1600/blog_update.jpg" /></a></div>
<h4>
Fixes</h4>
<ul>
<li>Fixed problems related to rename/move/duplicate items in folders. Need toarwa be carefully checked anyway.</li>
<li>A lot of paint problems solved.</li>
</ul>
<h3>
</h3>
<h4>
New</h4>
<ul>
<li>HDR support for panorama images. Panoramas will be auto leveled now. Andrew included several panorama images into the Panoramas folder. A new default panorama image is set now.</li>
<li>View separate channels - color/specular color/gloss/metalness</li>
</ul>
<h4>
Improvements</h4>
<ul>
<li>Materials in version 4.5 will not destroy 4.1 materials and vice versa. New mats has an extension that is called <i>.pbrm</i> instead of <i>.xml</i>.<br />You are still able to switch back to the old materials - To do this use Edit -> Convert materials</li>
<li>Top row conditions are now the same like in materials. Realtime preview should work correctly for both - paint conditions and materials. </li>
<li>UDIM naming (That is used in <a href="http://www.thefoundry.co.uk/products/mari/" target="_blank">MARI</a>) for UV-sets with tiled import is supported now. Fixed seams problem related to tiled import. </li>
</ul>
<h4>
Infos</h4>
<div>
The translation from new HLSL shaders to GLSL were started. This will lead in a working GL version. The Mac/Linux beta builds can be released after the shader conversion. This will happen soon.</div>
<ul>
</ul>
<span style="color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=17076" style="color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small; line-height: 19.4039993286133px;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<div style="line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">Beta versions are NOT final releases! Be carefully using it for your projects.</span></li>
</ul>
</div>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-71267586525349166252014-12-28T19:22:00.000+01:002014-12-28T19:23:54.749+01:003D-Coat - Update 4.5 BETA2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" /></a></div>
<br />
<h3>
New:</h3>
<div>
<ul>
<li>RMB over material allows you to re-fill with the material in all non-transparent area. You are able to change the used material for the active layer very easy in this way.</li>
</ul>
<div>
</div>
</div>
<h3>
Fixes:</h3>
<ul>
<li>The option "Lock transparency" in the layers blending options works correctly for metalness and all other tools now.</li>
<li>Bugs related to material folders fixed.</li>
</ul>
<h3>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b><br /></b></span></h3>
<h3>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=17076" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a></h3>
<div>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: xx-small; line-height: 19.4039993286133px;">Infos about using 3D-Coat beta versions:</span></div>
<div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">Beta versions are NOT final releases! Be carefully using it for your projects.</span></li>
</ul>
</div>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-91278190173730835022014-12-22T08:25:00.004+01:002014-12-28T19:26:18.738+01:003D-Coat - Update 4.5 BETA1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" /></a></div>
<div style="text-align: center;">
<b><span style="color: #6aa84f; font-size: large;">HOT NEWS!</span></b></div>
<br />
This is the first <b>4.5 beta</b> update with PBR support. Not all is done and some elements are still missing, but it is at least workable.<br />
<br />
<b>Important for this first 4.5beta release:</b><br />
<ol>
<li>GL version is NOT working! Andrew will do GL shaders after all. <b>Use DirectX version first only! -> 3d-coat(DX)</b></li>
<li>Keep backups of your scenes, presets and materials. Better - create a backup of the folder MyDocs/3D-CoatV4</li>
</ol>
<br />
<b>Changes for 20.12.2014 - 4.5.BETA1</b><br />
<br />
<ul>
<li>PBR & Smart PBR materials introduced.</li>
<li>A lot of bugfixes.</li>
</ul>
<div>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=17076" target="_blank">Current 3D-Coat beta...</a></div>
<br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<br /></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">Beta versions are NOT final releases! Be carefully using it for your projects.</span></li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-31470080066428033522014-12-17T19:35:00.000+01:002015-01-08T08:24:07.987+01:00Teil 7 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"Etwas verspätet die Meldung in meinem Blog, aber es geht weiter. Vielleicht hat es ja der Ein oder Andere verpasst, deshalb:<br />
<br />
Die siebte Episode in Deutsch vervollständigt den Retopologie-Teil. Die restlichen Elemente des Modells werden hier erstellt. Im achten Teil wird es dann mit der Erstellung der UV-Koordinaten und dem Baking-Prozess weiter gehen, um dann die Normalmaps aus dem High-Poly-Modell zu übertragen.<br />
<br />
Viel Spaß<br />
Chris<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='480' height='320' src='https://www.youtube.com/embed/BHFythB9WR4?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-17539285580117922442014-12-01T08:49:00.001+01:002014-12-01T08:49:21.989+01:00Part 7 (English) - How to create a 3D model for video games - Topic: Fantasy weaponHere we are with the english version of episode 7 of my tutorial series how to create a game model.<br />
<br />
In this episode I complete the retopology process and create the remaining low poly objects.<br />
<br />
In the upcoming part 8 you will learn how to set the uvs and I will explain the baking process.<br />
<br />
Thank you for watching<br />
Chris<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='480' height='320' src='https://www.youtube.com/embed/aaPjN5vQNTs?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-47903953597526361372014-11-20T14:36:00.000+01:002014-12-01T08:49:52.966+01:00Teil 6 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"Es ist soweit. Nach langer Abstinenz nähern wir uns langsam aber sicher dem letzten Bereich meiner Tutorialserie. Mit Teil 6 läute ich den Retopologie-Abschnitt ein. Viel Spaß!<br />
<br />
International audience:<br />
The english version follows soon! Thank you for your patience.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="https://i.ytimg.com/vi/EhOS_IYfPKc/0.jpg" height="320" width="480"><param name="movie" value="https://www.youtube.com/v/EhOS_IYfPKc?version=3&f=user_uploads&c=google-webdrive-0&app=youtube_gdata" /><param name="bgcolor" value="#FFFFFF" /><param name="allowFullScreen" value="true" /><embed width="480" height="320" src="https://www.youtube.com/v/EhOS_IYfPKc?version=3&f=user_uploads&c=google-webdrive-0&app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></div>
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-48897131467647923412014-11-12T09:29:00.003+01:002014-11-12T19:16:29.603+01:00Forum artwork by Kargall le feu: Blue Boy<div class="separator" style="clear: both; text-align: left;">
Kargal le feu has posted another very nice artwork called "Blue Boy".</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<ul>
<li>Sculpted in 3D-Coat</li>
<li>Post FX in Adobe Photoshop</li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3d-coat.com/forum/uploads/gallery/album_23/gallery_2367_23_96678.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3d-coat.com/forum/uploads/gallery/album_23/gallery_2367_23_96678.jpg" height="400" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">To visit Kargalls 3D Coat forum gallery use this link please: </span><a href="http://3d-coat.com/forum/index.php?app=gallery&image=575" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">3D Coat forum gallery</a></div>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">Kargalls official website with more very nice artworks: </span><a href="http://www.kargall-lefou.com/" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px; text-decoration: none;" target="_blank">Official Website</a>Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-69566937043679813592014-11-03T09:55:00.000+01:002014-11-03T10:12:31.674+01:00Sneak peak at the upcoming 3D-Coat beta<div class="separator" style="clear: both; text-align: left;">
Andrew Shpagin has published some deeper insights into the 3D-Coat version he is currently working on.</div>
<br />
As you maybe know the current work is focused on expanding 3D-Coats painting abilities. One of the big changes is the rendering engine, which is responsible for displaying all information you see inside the viewport. The old render engine was based on very basic shaders and got not much updates for a long time.<br />
<br />
Now Andrew is implementing PBR (Physically Based Rendering) for the upcoming release. PBR is a rendering technique that is currently used in modern realtime render engines. This technique allows to simulate more realistic materials. The results resembles materials in real nature.<br />
<br />
The new render technique give artists the possibility to present their work in a much higher quality. In many cases you will be not to be forced to render your models in the traditional way using renderers like vray or mental ray. Of course there are still a lot quality differences between the render techniques, but the PBR will save you a lot of time. Additionally you will be able to support modern render engines now like unreal angine 4 and others that are supporting PBR shaders.<br />
<br />
3D-Coat is currently using a similar shader technique like marmoset toolbag and your work will be compatible to it.<br />
<br />
To allow you do all this 3D-Coats internal layer struture and the realtime render engine were completely rewritten.<br />
<br />
Following you see some examples using PBR in 3D-Coat and first usability screenshots.<br />
<br />
Best wishes<br />
Chris<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3d-coat.com/files/screen/141447823690.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3d-coat.com/files/screen/141447823690.jpg" height="127" width="200" /></a> <a href="http://3d-coat.com/files/screen/141447799605.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3d-coat.com/files/screen/141447799605.jpg" height="127" width="200" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://pbs.twimg.com/media/B1X9rMOIAAAQUcH.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://pbs.twimg.com/media/B1X9rMOIAAAQUcH.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dirt support using ambient occlusion condition</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://pbs.twimg.com/media/B1YBbXCCQAAI1-f.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://pbs.twimg.com/media/B1YBbXCCQAAI1-f.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Dirt plastic" example</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3d-coat.com/files/screen/141493297002.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3d-coat.com/files/screen/141493297002.jpg" height="213" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First insight into the new layer organisation</td></tr>
</tbody></table>
There is a dropbox library with more PBR material examples supported by 3D-Coat. You will find the gallery using the following link: <a href="https://www.dropbox.com/sh/7j8rxsdds8szyzr/AAB3V_2Jdv6hBpgGtQk4Bpk_a" target="_blank">More PBR shader examples</a><br />
<div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ5brBcWUY6P0RUR4js5IrTIWyE18kKWRheMLgX4__8KgghudpzXf_NOf1OM76GCPEcDjaU3-SUR4GXJtzW8Uhr_mbfaHgNgkAXxOKWZ8APMkXKP1zksDrNNaw2NcGpXXCS0UtLtDnhIA/s1600/metal_rough_rust_material_ball.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ5brBcWUY6P0RUR4js5IrTIWyE18kKWRheMLgX4__8KgghudpzXf_NOf1OM76GCPEcDjaU3-SUR4GXJtzW8Uhr_mbfaHgNgkAXxOKWZ8APMkXKP1zksDrNNaw2NcGpXXCS0UtLtDnhIA/s1600/metal_rough_rust_material_ball.jpg" height="210" width="400" /></a></div>
<br /></div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-49883802880881699402014-10-29T08:33:00.001+01:002014-10-29T08:35:22.898+01:00Forum artwork by Kargall le feu: Le vieux Marin<div class="separator" style="clear: both; text-align: center;">
<a href="http://3d-coat.com/forum/uploads/gallery/album_23/gallery_2367_23_295002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3d-coat.com/forum/uploads/gallery/album_23/gallery_2367_23_295002.jpg" height="400" width="306" /></a></div>
<br />
To visit kargalls 3D Coat forum gallery use this link please: <a href="http://3d-coat.com/forum/index.php?app=gallery&image=575" target="_blank">3D Coat forum gallery</a><br />
<br />
Kargalls official website with very nice works: <a href="http://www.kargall-lefou.com/" target="_blank">Official Website</a><br />
<br />Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-83097520838096514952014-10-27T08:55:00.000+01:002014-10-27T08:55:19.037+01:003D-Coat - Update 4.1.17C<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOzGDvzpdBnwHKt9RCrPqsbGYFeci3-FPVz8kbgFZ9ve1B0zmAN_ixh7huw7gaM14vKzsiU3UHtwAf3MbkeWG9WMVCC34tITr6Jvv9avqL0PoaddX33t9iERdVN5wGReC_AW-ocWAfrAI/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOzGDvzpdBnwHKt9RCrPqsbGYFeci3-FPVz8kbgFZ9ve1B0zmAN_ixh7huw7gaM14vKzsiU3UHtwAf3MbkeWG9WMVCC34tITr6Jvv9avqL0PoaddX33t9iERdVN5wGReC_AW-ocWAfrAI/s1600/blog_update.jpg" /></a></div>
<h4>
Info:</h4>
This update has only minor fixes. NO PBR included yet. The PBR update will come as soon as possible. There is still too much work with material support, previewing, baking, export etc.<br />
<br />
<h4>
Fixes:</h4>
<ul>
<li>Tweak room select works correctly.</li>
<li>Topo symmetry works correctly now. It copies regardless on previous stamp mode usage.</li>
</ul>
<br />
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=10395&page=1" rel="noreferrer" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<br /></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release</span></li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-6386241308044335472014-10-15T08:57:00.002+02:002014-10-15T08:59:53.052+02:00Introduction to Physically Based Rendering (PBR)<div class="separator" style="clear: both; text-align: center;">
<a href="http://3d-coat.com/forum/uploads/monthly_10_2014/post-1232-0-57707700-1413238127.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3d-coat.com/forum/uploads/monthly_10_2014/post-1232-0-57707700-1413238127.jpg" height="146" width="400" /></a></div>
<br />
<br />
<h4>
For everyone who is new in Physically Based Rendering</h4>
Javis Jones has prepared some informations about PBR for all interested artists. Javis thread in the 3D-Coat forums includes some documents and further infos about PBR shader principles.<br />
<br />
To read the thread visit this link: <a href="http://3d-coat.com/forum/index.php?showtopic=16742&p=113868" target="_blank">Wanna learn more about PBR</a>Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-26946882065955586492014-10-14T08:32:00.003+02:002014-10-14T08:37:02.902+02:00PBR preview in 3D-Coat (work in progress)<div>
Andrew is still working on implementing PBR (Physically Based Shaders) in 3D-Coat. The most parts are implemented. 3D-Coat shaders will be completely compatible with <a href="http://www.marmoset.co/" target="_blank">Marmoset Toolbag</a><a href="http://www.marmoset.co/" target="_blank">™</a><a href="http://www.marmoset.co/" target="_blank"> 2</a> shaders.</div>
<div>
<br /></div>
<div>
PBR shaders will be supported in all known modes:</div>
<div>
<ul>
<li>Microvertex</li>
<li>Per Pixel Painting</li>
<li>Ptex</li>
<li>Vertex painting</li>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://pilgway.com/files/IMG_13102014_232337.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://pilgway.com/files/IMG_13102014_232337.png" height="215" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First PBR-Preview in 3D-Coat</td></tr>
</tbody></table>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-91497535778419964592014-10-06T13:29:00.000+02:002014-10-06T13:29:53.737+02:003D-Coat - Update 4.1.17<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbnZh_kZu5YP5Sssu9DfagyqtPJiDy06CVMiVzAF60IQtrXpzEgRbDnGuzaf1_T-dCHlXQ7nImUKCEAhleFcBo1oseGuZ_nIGG9LxKfCEM9npOBS-tEIEB38HV7egI8l76KrssN_xO-lQ/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbnZh_kZu5YP5Sssu9DfagyqtPJiDy06CVMiVzAF60IQtrXpzEgRbDnGuzaf1_T-dCHlXQ7nImUKCEAhleFcBo1oseGuZ_nIGG9LxKfCEM9npOBS-tEIEB38HV7egI8l76KrssN_xO-lQ/s1600/blog_update.jpg" /></a></div>
Hi friends.<br />
I am a bit late with my update post, but I took two weeks off and am back now. So here we are:<br />
<br />
<h4>
Fixes</h4>
<ul>
<li>multithreading problems fixed in ppp painting - it will work much faster now (strokes, layers visibility etc.)</li>
<li>Paint room text tool aliasing problem fixed (but still needs some work even if become much better)</li>
<li>"Put picture along curve" correctly works with opacity in depth channel</li>
</ul>
<h4>
Improvements</h4>
<ul>
<li>Swap YZ completely implemented in all tools (including axis and arrows colors). So Z-up mode should work correcty now.</li>
</ul>
<br />
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=10395&page=1" rel="noreferrer" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<br /></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release</span></li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-29950485817399058012014-09-13T19:18:00.003+02:002014-09-13T19:18:36.351+02:003D-Coat - Update 4.1.16<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK35R2Z3nHxaeObThkXQeuIvxl9JjkDgyuOLwVOn1D3Xe9HVsuCd593uEidJ4c3T8zmG2BlzJRU4nOMw_N_FkhGAAxQrfm29F0YfUwNxlh8v0suGXfLFnyrTkaf8RU1D4qwmNRjhaqt2Y/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK35R2Z3nHxaeObThkXQeuIvxl9JjkDgyuOLwVOn1D3Xe9HVsuCd593uEidJ4c3T8zmG2BlzJRU4nOMw_N_FkhGAAxQrfm29F0YfUwNxlh8v0suGXfLFnyrTkaf8RU1D4qwmNRjhaqt2Y/s1600/blog_update.jpg" /></a></div>
<h4>
New functions</h4>
<ul>
<li>Constructor tool enabled. It was developed previously but was not open to everyone. This is a lego/minecraft style of cell modeling - mainly aimed to children. Together with symmery, pose and wrapping it may help in "serious" modeling as well.</li>
</ul>
<h4>
Improvements</h4>
<ul>
<li>RMB controls radius works in a more predictable way in the 2D texture editor</li>
<li>Swap YZ option in preferences added (to work with editors that has Z - axis up).<br />When activated it globally exchanges Y and Z everywhere (in dialogs, naming etc)</li>
<li>Tapering tweaked: Pressure at the end of curve will be used even after the end of tapering length. In this way tapering may be use to start strokes smoothly regardless on initial "pen strike".</li>
<li>Rapid brush tweaked to work closer to previous version but bake advantage from newer approach. This is done to preserve compatibility with presets.</li>
</ul>
<h4>
Fixes</h4>
<ul>
<li>Several issues in Paint room curves fixed:<br />- RMB controls radius correctly in both - 3D and 2D modes<br />- Fixed problem of incorrect normal in some cases of windows configuration (blocking problem)<br />- RMB click toggles hardness</li>
</ul>
<br />
<span style="color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=10395&page=1" rel="noreferrer" style="color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a><br />
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<br /></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<span style="font-size: xx-small;">Infos about using 3D-Coat beta versions:</span></div>
<div style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19.4039993286133px;">
<ul style="line-height: 1.4; list-style-image: initial; list-style-position: initial; margin: 0.5em 0px; padding: 0px 2.5em;">
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li style="border: none; margin: 0px 0px 0.25em; padding: 0px;"><span style="font-size: xx-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
</ul>
</div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-21473941085506518942014-09-07T14:23:00.000+02:002014-09-09T19:58:43.409+02:003D-Coat - Update 4.1.15B<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVN-P8B9Rs0X5Od-2ehb3RvXNnwDeGfRPXkPyaMkCIFFi0MFKAFAIbChGNiuT-ab3UJoVApMzcixw4F8RBJ2KZOot3kdJXv_7I67eM9wiVufXd-7QFyXuiP4xYiyWmiijXQ9jW6yT0IU/s1600/blog_update.jpg" /></a></div>
<h3>
New functions</h3>
<ul>
<li><span style="text-align: center;">Brush Tapering introduced! Note the icon beside the brush radius control in the top menu.</span></li>
</ul>
<ul>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrDuIZ3kHVLa-60h8Xuh3yn0pqCJjEMsa_tEwd1jUsY2Q640zZ2u4URxqg9T5Jt0e8uQw9GyvAjZBOpov9FAk_uNKXczpAznnm2WU7fJdj404CIur_4AQtH_B6bMwGHV0zEK63aT_zKf0/s1600/tapering.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrDuIZ3kHVLa-60h8Xuh3yn0pqCJjEMsa_tEwd1jUsY2Q640zZ2u4URxqg9T5Jt0e8uQw9GyvAjZBOpov9FAk_uNKXczpAznnm2WU7fJdj404CIur_4AQtH_B6bMwGHV0zEK63aT_zKf0/s1600/tapering.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">New : Tapering Brushes</td></tr>
</tbody></table>
<h3>
Improvements</h3>
<div>
<ul>
<li>Rapid/Claws corrected to be less bumpy (but still rigid)</li>
<li>"Apply" overrides Enter in all tools</li>
<li>Layer blending popup polished</li>
<li>Symmetry copy updated to avoid holes</li>
<li>Painted strokes started in texture window will not continue painting objects in 3D view</li>
<li>Alternatively beta versions can be downloaded by using <a href="https://drive.google.com/folderview?id=0B_SttA137fidZmljODdfUm9qdHc&usp=sharing" target="_blank">google drive</a> now</li>
</ul>
<h3>
Fixes</h3>
<ul>
<li>Fixed major bug related to symmetry & presets "desease"</li>
<li>Lag after stroke fixed</li>
<li>Undo speeded up. This should improve sculpting experience greatly</li>
<li>"Frame" object fixed.</li>
<li>Symmetry copy problem solved</li>
<li>Rotate along stroke/strips does not lead to initial round spot in some tools</li>
<li>Fixed Flatten clay holes</li>
</ul>
<div>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;"><b>Click here for download:</b> </span><a href="http://3d-coat.com/forum/index.php?showtopic=10395&page=1" rel="noreferrer" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">Current 3D-Coat beta...</a></div>
<div>
<br /></div>
<div>
<span style="font-size: x-small;">Infos about using 3D-Coat beta versions:</span></div>
<div>
<ul>
<li><span style="font-size: x-small;">3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.</span></li>
<li><span style="font-size: x-small;">You are invited to test and use the new beta version while the whole developing process until the official release.</span></li>
<li><span style="font-size: x-small;">The permission to use the beta ends at the final release date. In this case you are able to buy the new release.</span></li>
</ul>
</div>
<div>
<br /></div>
<br />
<br /></div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-38465470223312686902014-09-01T21:10:00.001+02:002014-09-01T21:14:54.778+02:00Featured artwork by Pascal Raimbault: "Faora - Man of Steel"<div class="separator" style="clear: both; text-align: left;">
Hi friends.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
I've found a very nice new artwork by Pascal Raimbault. Pascal used 3D-Coat for the retopo of the girls armor. Maybe some of you know Pascal from <a href="http://www.cgfeedback.com/" target="_blank">CGfeedback</a>. He is currently working at Weta Digital.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
I hope you like the image the same like me. :-)</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=25295&d=1408875378" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=25295&d=1408875378" height="640" width="507" /></a></div>
<br />
Some technical infos:<br />
<ul>
<li>Base mesh in Maya</li>
<li>Armour block out and detailing in Zbrush</li>
<li>Armour retopo in 3D-Coat</li>
<li>Texturing in Mari</li>
<li>Rig in Maya</li>
<li>Face sculpt in Mudbox</li>
<li>Rendered with <a href="http://www.guerillarender.com/" target="_blank">Guerilla render</a>.<br />(A single CPU license of Guerilla Render can be used for free!)</li>
</ul>
Visit the origin post at CGFeedback: <a href="http://www.cgfeedback.com/cgfeedback/showthread.php?t=6321#posts" target="_blank">Wanna see...</a><br />
There is a work in progress thread at CGfeedback too: <a href="http://www.cgfeedback.com/cgfeedback/showthread.php?t=5334#posts" target="_blank">W.I.P.</a><span id="goog_1765283704"></span><span id="goog_1765283705"></span><a href="https://www.blogger.com/"></a>Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0tag:blogger.com,1999:blog-8708995905056424395.post-14624412218256892542014-09-01T17:07:00.004+02:002014-09-01T20:11:01.928+02:003D-Coat - Update 4.1.14<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK35R2Z3nHxaeObThkXQeuIvxl9JjkDgyuOLwVOn1D3Xe9HVsuCd593uEidJ4c3T8zmG2BlzJRU4nOMw_N_FkhGAAxQrfm29F0YfUwNxlh8v0suGXfLFnyrTkaf8RU1D4qwmNRjhaqt2Y/s1600/blog_update.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK35R2Z3nHxaeObThkXQeuIvxl9JjkDgyuOLwVOn1D3Xe9HVsuCd593uEidJ4c3T8zmG2BlzJRU4nOMw_N_FkhGAAxQrfm29F0YfUwNxlh8v0suGXfLFnyrTkaf8RU1D4qwmNRjhaqt2Y/s1600/blog_update.jpg" /></a></div>
<br />
<h3>
</h3>
<h4>
Improvements</h4>
<ul>
<li>Quick access to layer's blending options - hover layer, press small triangle that appears on the right.</li>
<li>"Rotate along stroke" tuned to avoid trajectory twisting, many surface brushes got trajectory improvement that should lead to more predictible sculpting.</li>
<li>Retopo with symmetry improved. Points will be automatically snapped and welded to the symmetry plane. It is especially important in non-virtual mirror mode.</li>
</ul>
<h4>
Fixes</h4>
<ul>
<li>Slide edges correctly works with non-virtual symmetry now.</li>
<li>Spline stroke in E mode works correctly with multiple strokes now. No more random dots.</li>
<li>Set of problems related to fill/ fill with freeze fixed in vertex paint mode.</li>
</ul>
<div>
<span style="background-color: white; color: #666666; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px;">Click here to download the current version : </span><a href="http://3d-coat.com/forum/index.php?showtopic=10395&page=1" rel="noreferrer" style="background-color: white; color: #55811f; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 14px; line-height: 19px; text-decoration: none;" target="_blank">Wanna have it...</a></div>
Anonymoushttp://www.blogger.com/profile/16488368984570493478noreply@blogger.com0