Saturday, May 12, 2012

Forum art by Fuad Ghaderi: "Hard Surface Suit"

Fuad Ghaderi has created a very nice hard surface suit study. The whole model were sculpted with voxels inside 3D Coat. Later moved to zBrush for the final rendering.

To see the origin post with more infos and a further detailed image, visit the forums here: Visit Fuads forum thread...

Thursday, May 10, 2012

Beta Update Version 3.7.11B

Updated build. Current brush paint feedback included. (See -> this thread for more info.)

The changes:
  • "Dotting" in DX version fixed (Hopefully...)
  • Invert tool action for appropriate tools.
  • Stronger crease clay brush effect.
  • Couple of bugs fixed related to brushing over transformed volumes.
Please don't forget to post your experience with the new brush engine to the following thread. Every post help to improve the brush quality.

Visit the brush thread here: Wanna support the brush development...

Visit the 3D Coat forum for download the current version: Wanna have it... 

Sunday, May 6, 2012

Tips & Tricks: Smoother and cleaner strokes

If you are painting with brushes, you will realise dotted results, especially when drawing straight lines. This is not very nice and looks bad.
In most cases you can avoid this problem by setting the "stroke spacing" manually.
Following you see an example what happens, if you change the spacing to a value of 10%.

Be careful with the space settings: The lower the value the more cpu time a brush needs to be generated!

Example how to get smoother brush strokes.

Saturday, May 5, 2012

Beta Update Version 3.7.11

Updated to 3.7.11 (Windows version first, other systems in preperation)
  • Andrew improved the algorithm of brushing to make strokes more smooth and even. He needs feedback to make additional tweaks if necessary.
  • Merge/pose tools tweaked in order to work more consistently with object scale and gizmo placement.
  • New UV path tool which has really powerful options - multiple path points, path building criterium. Example:
  • Now it is possible to mark seams in dependence on the crease angle - this makes it easier to map hardsurface objects f.e.
  • Pressure dependence and picker issue resolved.
  • Mud brushes got a noise degree slider.
Andrew needs feedback regarding brushing (Define the exactly brush name if something works wrong or could be better.) - a lot of changes were done there. Post the infos into the update thread inside the official forums.

Visit the 3D Coat forum for download the current version: Wanna have it...

Example how to use the new UV path tool.