Monday, April 29, 2013

3D Coat v.4 update: BETA 15

Changes:
  • Improvement: boolean operations should work faster. It is especially related to merging surface volumes.
    Color information will be correctly transformed. It is recommended to merge small volume->big volume, it will work faster.
  • Bugfix: fixed problem of using spline stroke with small pen radius (there was radius when nothing was drawn)
  • Bugfix: fixed problem of seams over UV pieces that are outside of [0..1] UV square
  • Bugfix: fixed different problems related to seamlessness of painting
  • Additional fixes: a lot of mantis related problems fixed.
Click here to download the current BETA version: Wanna have it...

Saturday, April 20, 2013

New 3D Coat 4 feature video published

Pilgway has posted a new feature video for 3D Coat 4 on their YouTube channel. It shows very nice what is possible in the upcoming version.


Visit the official YouTube channel for more videos here: Official 3D Coat YouTube channel

Monday, April 15, 2013

3D Coat v.4 update: BETA 14A

BETA14A intended mainly to polish all and fix mantis problems. Linux & Mac version expected in 1-2 days.

Changes:
  • New feature: Possibility to specify distance between UV islands when packing (see command in left panel with settings)
  • Improvement: When loading model with extenal textures each texture will be placed on separate layer, better support of bump in external textures.
  • Improvement: LWO file format import improved, now if multiple surfaces refer the same texture they will be gathered to single UV set.
  • Bigfixes: A lot of major mantis-reorted problems fixed including dots and falloff problem.
Click here to download the current BETA version: Wanna have it...

Sunday, April 7, 2013

3D Coat v.4 update: BETA 14

Changes
  • Important improvement: Main problems of ppp are solved. Now possible to paint even deep displacement without artifacts. Before you were able to paint only small bump-like displacement, now the normal map is calculated correctly for deep displacement, too.
    Painting quality comparison: http://pilgway.com/files/ppp_comparison.png
  • Important Improvement: Seamless painting in ppp mode improved a lot.
    Compare seams quality: http://pilgway.com/files/SeamsV3V4.png
    Info: Baking voxels -> ppp displacement is not tuned well, but will be improved in next build.
  • Important Improvement: Painting conditions preview will work correctly for all conditions and all paint modes (ppp/mv/ptex/voxels)
  • Improvement: "LC reduce" reduces more powerfully now, cap turned off, LC tools are working much better on mixed big/small triangles scene.
  • Polish: Primitives gizmos polished a to act more convenient and look better.
  • Improvement: Clone, Cut&Clone extended to surface mode too.
  • Improvement: Auto pick option in most tools will allow to switch to other volumes automatically while drawing without need to switch there manually.
  • Improvement: Split tool extended to surface mode too. It allows you to split through all scene content, split instances. <-- good for making broken objects.
  • Improvement: Rendering semi-transparent objects improved, now will be rendered correctly (sorted from back to front) almost always.
  • Bugfixes: A lot of mantis reported problems fixed
Click here to download the current BETA version: Wanna have it...