Sunday, April 7, 2013

3D Coat v.4 update: BETA 14

Changes
  • Important improvement: Main problems of ppp are solved. Now possible to paint even deep displacement without artifacts. Before you were able to paint only small bump-like displacement, now the normal map is calculated correctly for deep displacement, too.
    Painting quality comparison: http://pilgway.com/files/ppp_comparison.png
  • Important Improvement: Seamless painting in ppp mode improved a lot.
    Compare seams quality: http://pilgway.com/files/SeamsV3V4.png
    Info: Baking voxels -> ppp displacement is not tuned well, but will be improved in next build.
  • Important Improvement: Painting conditions preview will work correctly for all conditions and all paint modes (ppp/mv/ptex/voxels)
  • Improvement: "LC reduce" reduces more powerfully now, cap turned off, LC tools are working much better on mixed big/small triangles scene.
  • Polish: Primitives gizmos polished a to act more convenient and look better.
  • Improvement: Clone, Cut&Clone extended to surface mode too.
  • Improvement: Auto pick option in most tools will allow to switch to other volumes automatically while drawing without need to switch there manually.
  • Improvement: Split tool extended to surface mode too. It allows you to split through all scene content, split instances. <-- good for making broken objects.
  • Improvement: Rendering semi-transparent objects improved, now will be rendered correctly (sorted from back to front) almost always.
  • Bugfixes: A lot of mantis reported problems fixed
Click here to download the current BETA version: Wanna have it...

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