Monday, February 2, 2015

A new place for my blog


Hello friends!

Important news for all who are reading my blog here:

While the rework of my main website I have made some basic changes. From now all my web presentations will be found at one place:

Visit my new blog here


What does this mean for this blog?


  • The archives of this blog will not be changed. So if you are looking for something special from my past posts, just use this blog.
  • But all my future posts will be found on my new blog. Some new infos are already there.
I am shure you understand my decision and hope all people will visit my new blog as often as this one.

As you know I am located in germany, so there is some german text of course. But nearly all blog posts are still in english and can be read by the international audience.

But enough text! Take a look at my new website.

Thank you all for your support here!
Chris

Sunday, January 11, 2015

Teil 9 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"

Hallo Tutorial-Freunde.

Hier ist auch schon die deutsche Version des 9. Teils meiner Tutorialserie, in der man lernt, wie eine Fantasy-Waffe für Computerspiele in 3D-Coat erstellt wird.

Heute erkläre ich Euch, wie man Normalmaps aus dem hochaufgelösten Modell in das zuvor erstellte Retopo-Modell überträgt.

Viel Spaß beim Schauen!
Eurer Chris


Part 9 (English) - How to create a 3D model for video games - Topic: Fantasy weapon

Hello friends.

A new day a new tutorial episode how to create a fantasy weapon in 3D-Coat.

In this episode you will leran how to bake the normalmaps into the low poly mesh, that will be used for painting textures later.

In this part I explain the baking settings and give you some tips.

In the next episode I will start to bring color into our model. The texture painting will begin.

Thank you for watching!

--- For the german audience:

Hallo Freunde.

Diesmal ist es die englische Version, die zuerst kommt. Aber die Deutsche ist schon in Vorbereitung. Habt also ein wenig Geduld.

Danke für's Schauen
Chris


Friday, January 9, 2015

Part 8 (English) - How to create a 3D model for video games - Topic: Fantasy weapon

Hello friends.

Here is my newest tutorial episode how to create a fantasy weapon for videogames in 3D-Coat.

In this episode I explain how to set the uv information inside the retopo room for later texture painting and normalmap calculation.

In the next episode we will start the texture part. I will explain how to bake the highpoly normalmaps to our model.

Thank you for watching
Chris

PS: Please have some patience. YouTube needs a bit to publish all video resolutions... :)


3D-Coat - Update 4.5 BETA5

Fixes

  • Fixed crash in pose tool
  • Fixed crash in fill tool
  • Snake tool fixed
  • Fixed problem with sliders numerical input in Layer blending palette

New

  • GL version works!

Improvements

  • Panoramas updated
  • Different small stuff like default hotkeys
Click here for download: Current 3D-Coat beta...
Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Thursday, January 8, 2015

UDIM UV mapping Article by Mike Seymour at fxguide

Hi friends.

There is a very nice article about the UDIM UV mapping method written by Mike Seymour. Mike starts with a describtion about Ptex and it's characteristics. Later then you will learn how UDIM works and where it was used the first time.

UDIM was invented by Richard Addison-Wood who is a software developer at Weta Digital.

Here is the complete article: http://www.fxguide.com/featured/udim-uv-mapping/

Have fun
Chris

Teil 8 - Erstellung eines 3D-Modells für Computerspiele - Thema: "Fantasy-Waffe"

Hallo.

Ich bin wieder zurück, mit der 8. Episode meiner Tutorialserie.

In diesem Teil erkläre ich Euch, wie man im Retopologiebereich von 3D-Coat UV-Koordinaten erstellt.

Mit diesen Informationen kann man dann Texturen auf das Modell malen oder Tiefeninformationen aus einem hoch aufgelösten Modell übertragen.

Ihr lernt einige Grundlagen über UV-Koordinaten und natürlich die Werkzeuge kennen, die für die Erstellung der Informationen benötigt werden.

Im nächsten Teil behandle ich dann das Übertragen der Normalmaps.

Viel Spaß!
Chris

For the international audience:
This episode describes how to set uv coordinates in the retopology room of 3D-Coat. The english version is in preparation and comes as soon as possible. Thank you for your patience.

Best regards
Chris


Tuesday, January 6, 2015

3D-Coat - Update 4.5 BETA4

Fixes

  • Important fix: critical problem related to broken export solved

Improvements

  • Compatibility / GGX / Blinn-phong shading. Compatibility shading preserves colors as well as previous coat's shading but is able to use advantages of PBR.
  • PBR preview in paintbrush mode

New

  • New materials
Click here for download: Current 3D-Coat beta...
Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be careful using them for your projects.

Monday, January 5, 2015

3D-Coat - Update 4.5 BETA3

Fixes

  • Fixed problems related to rename/move/duplicate items in folders. Need toarwa be carefully checked anyway.
  • A lot of paint problems solved.

New

  • HDR support for panorama images. Panoramas will be auto leveled now. Andrew included several panorama images into the Panoramas folder. A new default panorama image is set now.
  • View separate channels - color/specular color/gloss/metalness

Improvements

  • Materials in version 4.5 will not destroy 4.1 materials and vice versa. New mats has an extension that is called .pbrm instead of .xml.
    You are still able to switch back to the old materials - To do this use Edit -> Convert materials
  • Top row conditions are now the same like in materials. Realtime preview should work correctly for both - paint conditions and materials. 
  • UDIM naming (That is used in MARI) for UV-sets with tiled import is supported now. Fixed seams problem related to tiled import. 

Infos

The translation from new HLSL shaders to GLSL were started. This will lead in a working GL version. The Mac/Linux beta builds can be released after the shader conversion. This will happen soon.
Click here for download: Current 3D-Coat beta...
Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be carefully using it for your projects.