Monday, January 5, 2015

3D-Coat - Update 4.5 BETA3


  • Fixed problems related to rename/move/duplicate items in folders. Need toarwa be carefully checked anyway.
  • A lot of paint problems solved.


  • HDR support for panorama images. Panoramas will be auto leveled now. Andrew included several panorama images into the Panoramas folder. A new default panorama image is set now.
  • View separate channels - color/specular color/gloss/metalness


  • Materials in version 4.5 will not destroy 4.1 materials and vice versa. New mats has an extension that is called .pbrm instead of .xml.
    You are still able to switch back to the old materials - To do this use Edit -> Convert materials
  • Top row conditions are now the same like in materials. Realtime preview should work correctly for both - paint conditions and materials. 
  • UDIM naming (That is used in MARI) for UV-sets with tiled import is supported now. Fixed seams problem related to tiled import. 


The translation from new HLSL shaders to GLSL were started. This will lead in a working GL version. The Mac/Linux beta builds can be released after the shader conversion. This will happen soon.
Click here for download: Current 3D-Coat beta...
Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.
  • Beta versions are NOT final releases! Be carefully using it for your projects.

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