Here is my newest tutorial episode how to create a fantasy weapon for videogames in 3D-Coat.
In this episode I explain how to set the uv information inside the retopo room for later texture painting and normalmap calculation.
In the next episode we will start the texture part. I will explain how to bake the highpoly normalmaps to our model.
Thank you for watching
PS: Please have some patience. YouTube needs a bit to publish all video resolutions... :)