Changes:
- All blending modes in paint room are synchronized precisely with Photoshop.
- Andrew has made some baking improvements. The following changes were made:
- Baking method is consistent - depends on what you chosen in Retopo->Snap to... Andrew recommend to use "Snap to closest along normal" mode. But in some cases (many overlapped reference poly surfaces) - try to use "Snap to outer surface". Use "Snap to closest along normal" in voxels.
- Baking scan direction will be chosen in smarter way - there was a problem when small and bug polygons were neighbours.
- Snapping will be performed better, especially if you have thin surfaces, points will not be snapped to other side. - Updated Live Clay + Reduce
- Fixed UV room & materials palette issue - http://bit.ly/jvCdMF
- Fixed color picker issue - http://bit.ly/ozMSqR
- Fixed problem of freeze tool in paint room - http://bit.ly/p0ryeN
- Andrew has improved the quality of exported voxel meshes with simplification, triangles quality improved, too - http://bit.ly/oOow8Z . Triangles on almost planar surfaces will satisfy delone condition, it leads to better triangulation.
- Fixed problem of merging additional object into a microvertex scene.
- Tool options bug fixed - http://bit.ly/nejhHY
- Shader baking bug fixed - http://bit.ly/n1oCBU
- Even if there are so many descriptions of PS blending modes no one of them was full and precise, so this sync took a lot of time. Merging new 3B file to the non-empty scene will merge retopo mesh/strokes correctly.
- Resolved symmetry issue - http://bit.ly/nboAvQ
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