Sunday, August 28, 2011

3D Coat BETA Update - Version 3.5.24

Updated to 3.5.24 [beta]

  • LiveClay brushes improved and updated.
  • Copy tool has got rich improvement - respects alpha channel now, makes optional extrusion, may copy just surface -, which means: It may copy just surface if need - super cool to create clothes, stamp logos, shells - . In general the new version allows you to paint over voxel models with different colors/shaders, of course without blending - 
  • Andrew achieved some good success in seamlessness in PPP - see - . Baking voxels->ppp got even better seamlessness now.
  • Andrew included Import->Import geometry in paint room. In this way you will be able to change geometry/topology in an external editor and preserving layers. Imported geometry may have changed topology but the UV information should be preserved, at least approximately. This works for ppp only.
  • You are able to replace geometry in the scene, by using AppLinks - , AppLinks do not require any modification to support this.
  • VoxTree->RMB->Extrude will correcty work with freezed areas in surface mode. It is important go get accurate shells, good for dental modeling f.e.
  • LiveClay works correctly now in stamp modes.
  • Voxel export with simplification improved again to avoid non-manifolds.
  • Deleting instance issue resolved - http://www.3d-coat.c...view.php?id=330 
  • Export curve profile problem resolved - 
  • The problem of darkening while smoothing in Win 64 build were resolved - 
  • Projection painting in Photoshop improved a bit - now you may edit projection being inside of an object (for example a skybox).
  • Fixed painting over UVs problem - if an island is positioned outside 0...1. Painting/picking in UV/texture window will work correctly now.
  • Fixed cylinder unwrap issue or OSX 64 bit.
  • Text/Picture/Curve tool node deleting bug were fixed -
Download the current beta here: Wanna have it... 

Monday, August 1, 2011

3D Coat BETA Update - Version 3.5.23

Updated to 3.5.23 [beta!] Win. Mac+Linux as soon as possible, but Andrew need at least brief test from win users (He was testing the last exe, but it's really worth some approvement).


  • All blending modes in paint room are synchronized precisely with Photoshop.
  • Andrew has made some baking improvements. The following changes were made:
    - Baking method is consistent - depends on what you chosen in Retopo->Snap to... Andrew  recommend to use "Snap to closest along normal" mode. But in some cases (many overlapped reference poly surfaces) - try to use "Snap to outer surface". Use "Snap to closest along normal" in voxels.
    - Baking scan direction will be chosen in smarter way - there was a problem when small and bug polygons were neighbours.
    - Snapping will be performed better, especially if you have thin surfaces, points will not be snapped to other side.
  • Updated Live Clay + Reduce
  • Fixed UV room & materials palette issue -
  • Fixed color picker issue -
  • Fixed problem of freeze tool in paint room -
  • Andrew has improved the quality of exported voxel meshes with simplification, triangles quality improved, too - . Triangles on almost planar surfaces will satisfy delone condition, it leads to better triangulation.
  • Fixed problem of merging additional object into a microvertex scene.
  • Tool options bug fixed -
  • Shader baking bug fixed - 
  • Even if there are so many descriptions of PS blending modes no one of them was full and precise, so this sync took a lot of time. Merging new 3B file to the non-empty scene will merge retopo mesh/strokes correctly.
  • Resolved symmetry issue -
Download the current beta here: Wanna have it...

    Featured artist: Marupura

    Hello to you all.

    The sunny month august brings us a new featured artist article. This time we travel to Osaka in Japan. Marupura takes us to his fantastic world of asian art. Some typicaly japanese style elements are high visible in some of his works, which are really nice.

    Stay creative

    The artist
    1. How old are you?
    33 years old.

    2. Where are you currently living?
    Live in Osaka in Japan. It is very humid…

    What are you doing, when you switch your PC off? Do you have other hobbies?
    I don’t know if this is good or bad for me, but making 3DCG is almost my only hobby. However, sometime I play video games (TEKKEN), taking photographs, and taking a small trip with my new car.

    About the work
    1. How did you get the idea to be an digital artist, why digital?
    I liked digital art from since most of it was in 8bit. (What it is called a dot picture)
    And, I liked traditional clay sculpting. Therefore, I think that it is natural to start 3D computer-generated art.Above all, if it is digital, the hand won’t get dirty either!

    2. Do you have a special aducation in arts?
    I studied CG at an art school for two years when I was 20. However, I still think that I want to study a pure art.

    3. Are you employed or do you work freelance?I have been employed.

    4. Which recent projects were the most important for you?
    It is “Yoshimitsu”. The first character I made using 3D-coat. I felt great possibility in 3D-coat, and this experience made my way of making digital art in good way.  And above all, there’s nothing more fun than making your beloved character!

    5. Which project was a particular challenge for you?
    This is what I’m working on right now though, I’m trying to make an character figure kit out of 3D-CG model. I have already made “Yoshimitsu” and it was pretty exciting. It’s worth trying because it needs new and knowledge.

    6. Where do you get your ideas from?
    Drive on car, on pillow, and on lavatory… It is time when it relaxes in a word :-)
    And the photograph becomes a very good idea resource in both technical and art thoughts. The lens, the film, and the composition … All are good for me.

    7. Are you working with references or is all your work from imagination?
    The work of a sculpting becomes very good reference.
    Work of "Takayuki Takeya" (I started the clay sculpture, influenced by his work.)
    Simon Lee
    When making an organic thing and imaginable creature, of course, a large amount of animal photographs will be collected.

    8. What are your plans as an artist for the future?
    3D output first of all. And, Unity Web Player.

    9. Which software are you using for your work, and which hardware?
    Of course 3D-Coat! And, PhotoshopElement. It is roughly enough by these two software.
    I want to master various softwares to make the work, according to occasions.
    However, it is easy to be as simple as possible when making it as a hobby.

    And, about hardware: I am working all by laptop. (Sony VaioZ) with a small pen-tablet (Wacom
    Bamboo). Laptop of Sony is small and very powerful.

    10. Which tool do you like the most and never want to miss?
    Of course 3D-Coat! The paint mode is indispensable in 3D-Coat. Applying material, and the sculpture can be done at the same time. It might be only 3D-Coat to be able to do it.

    The portfolio
    1. If you are more interested in Marupuras work, feel free and visit his website:
    Marupuras blog:
    "It was influenced by the blog of Christoph .( It is the blog at which you are looking right now!)
    Tips & Tricks of 3D-Coat and my WIPs are recorded though it is written in Japanese."