Monday, July 9, 2012

Beta Update Version 3.7.14A

(Win version first, other platforms asap)

  • New feature: In move/pose/transform tools you are able to modify voxel and retopo layers simultateously now (optionally) -
  • New feature: Pressing SHIFT while using the transform tool allows you to move only gizmo. Same function like "Move only gizmo" is selected in properties.
  • New feature: Invert tool action got possibility to assign hotkeys, the same checkbox is used in paint room too.
  • New feature: Transforms improved. Now pivot points will be transformed simultaneously with child objects, in this way posing of chunked objects becomes very easy. OBJ file export/import will strore/restore pivot point positions.
  • New feature: Retopo opacity may be changed now, other UV-sets are visible too (more transparent). 
  • New feature: All tools got better consistency with the E-panel, unused E-modes are hidden for each tool now.
  • New Feature: Scrollable panels got inertia.
  • New Feature: Current selected point in spline will be highlighted when you edit the points table. example -
  • New feature: Important export option for real production added: DXF export of UV island contours for further laser cutting in real scale. In this way you are able to retopo an object, map it, export and cut it from leather, acryl or plastic f.e.
  • Applying masks and materials via cubemapping is now available in both: paint and voxel rooms.
  • Fixed important PPP problem - appearing of random spot of big depth.
  • Fixed problem: Masks couldn't be hidden and UNDO was not working at the same time -
  • Fixed: Gobal arranging of layers was buggy -
  • Fixed: "Render result" button brought up a dialog that was always filtered to JPG, not the extension in use -
  • Fixed: Bottom screen info panel in Retopo room was not updated correctly -
  • Place image along spline - Erase bug fixed -
  • Fixed: Brush source image flipped
  • Fixed several problems related to planar mapping and re-wrapping for separate islands. There was a problem when fitting updated islands.
  • Fixed a set of unwrap problems over hardsurface models. There were problems with accurate unwrapping of multiple T-junctions.
  • A lot of internal proxy-related problems fixed
  • Different primitives problems fixed

Changes list for v.3.7.14A (important quick update)

  • Fixed: RMB menu disappeared after right or left mousemove
  • Fixed: CutOff with depth limitation in ortho mode
  • Fixed: cut & clone problems
  • Improved: Scrolling inertia improved
Visit the 3D Coat forum for download the current version: Wanna have it... 


  1. Sweet thanks for pointing out the new features.

  2. You are welcome. I think it is more readable in this way. :)