- Many surface brushes got 2 new parameters - Normals sampling and Buildup. It is very important for convenient and predictable sculpting.
- New major feature (Split&Joints) in 3D-Coat for 3D-printing: http://pilgway.com/files/SplitNJoint1.png http://pilgway.com/files/Joints2.png
- Lathe tool (one of primitives) - http://bit.ly/14Int9B , other example - http://bit.ly/19Og3YZ
- New principle of pinching introduced - "Angulator" tool. See there - http://pilgway.com/files/Angulator.png
- Primitives/Models may perform intersection or splitting of objects in scene
- Primitives functionality and UI improved, now you may choose boolean operation type - http://www.3d-coat.com/files/SplitPrim.png
- Very nice and convenient grids and snapping improvements! Look there - http://bit.ly/121Xozk , http://bit.ly/17EjLDW
- Lute brush - http://pilgway.com/files/Lute.png
- Spherical/Cylindrical mapping introduced for masks and materials - http://bit.ly/165Lats
- Now every tool in voxel room may be duplucated or hidden via RMB: http://bit.ly/12a9wiS . It allows to replace and customize existing tools
- If ptex scene has multiple objects, it is now possible to export ptx files separately, one ptx file per object. Colored specular/emissive export for ptex done too.
- Several mantis reported problems fixed.
Click here to download the current BETA version : Wanna have it...
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