In this episode of my tutorial series you will learn how to create a repeatable pattern. This pattern will be used as a mask in 3D-Coat to extrude ornaments on the weapon. The interesting part is: The pattern need to placed on a round surface and must fit exactly. You will learn the whole process beginning in creating the mask in photoshop with vector graphics up to using the result in 3D-coat.
Preview: Episode 6 will introduce the texturing part. There I will begin to retopologize the highpoly model to get a low poly mesh for the game engine.
Best wishes
Chris
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