Saturday, September 13, 2014

3D-Coat - Update 4.1.16

New functions

  • Constructor tool enabled. It was developed previously but was not open to everyone. This is a lego/minecraft style of cell modeling - mainly aimed to children. Together with symmery, pose and wrapping it may help in "serious" modeling as well.

Improvements

  • RMB controls radius works in a more predictable way in the 2D texture editor
  • Swap YZ option in preferences added (to work with editors that has Z - axis up).
    When activated it globally exchanges Y and Z everywhere (in dialogs, naming etc)
  • Tapering tweaked: Pressure at the end of curve will be used even after the end of tapering length. In this way tapering may be use to start strokes smoothly regardless on initial "pen strike".
  • Rapid brush tweaked to work closer to previous version but bake advantage from newer approach. This is done to preserve compatibility with presets.

Fixes

  • Several issues in Paint room curves fixed:
    - RMB controls radius correctly in both - 3D and 2D modes
    - Fixed problem of incorrect normal in some cases of windows configuration (blocking problem)
    - RMB click toggles hardness

Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.

Sunday, September 7, 2014

3D-Coat - Update 4.1.15B


New functions

  • Brush Tapering introduced! Note the icon beside the brush radius control in the top menu.
New : Tapering Brushes

Improvements

  • Rapid/Claws corrected to be less bumpy (but still rigid)
  • "Apply" overrides Enter in all tools
  • Layer blending popup polished
  • Symmetry copy updated to avoid holes
  • Painted strokes started in texture window will not continue painting objects in 3D view
  • Alternatively beta versions can be downloaded by using google drive now

Fixes

  • Fixed major bug related to symmetry & presets "desease"
  • Lag after stroke fixed
  • Undo speeded up. This should improve sculpting experience greatly
  • "Frame" object fixed.
  • Symmetry copy problem solved
  • Rotate along stroke/strips does not lead to initial round spot in some tools
  • Fixed Flatten clay holes
Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.



Monday, September 1, 2014

Featured artwork by Pascal Raimbault: "Faora - Man of Steel"

Hi friends.

I've found a very nice new artwork by Pascal Raimbault. Pascal used 3D-Coat for the retopo of the girls armor. Maybe some of you know Pascal from CGfeedback. He is currently working at Weta Digital.

I hope you like the image the same like me. :-)


Some technical infos:
  • Base mesh in Maya
  • Armour block out and detailing in Zbrush
  • Armour retopo in 3D-Coat
  • Texturing in Mari
  • Rig in Maya
  • Face sculpt in Mudbox
  • Rendered with Guerilla render.
    (A single CPU license of  Guerilla Render can be used for free!)
Visit the origin post at CGFeedback: Wanna see...
There is a work in progress thread at CGfeedback too: W.I.P.

3D-Coat - Update 4.1.14


Improvements

  • Quick access to layer's blending options - hover layer, press small triangle that appears on the right.
  • "Rotate along stroke" tuned to avoid trajectory twisting, many surface brushes got trajectory improvement that should lead to more predictible sculpting.
  • Retopo with symmetry improved. Points will be automatically snapped and welded to the symmetry plane. It is especially important in non-virtual mirror mode.

Fixes

  • Slide edges correctly works with non-virtual symmetry now.
  • Spline stroke in E mode works correctly with multiple strokes now. No more random dots.
  • Set of problems related to fill/ fill with freeze fixed in vertex paint mode.
Click here to download the current version : Wanna have it...