Tuesday, October 14, 2014
PBR preview in 3D-Coat (work in progress)
Andrew is still working on implementing PBR (Physically Based Shaders) in 3D-Coat. The most parts are implemented. 3D-Coat shaders will be completely compatible with
Marmoset Toolbag
™
2
shaders.
PBR shaders will be supported in all known modes:
Microvertex
Per Pixel Painting
Ptex
Vertex painting
First PBR-Preview in 3D-Coat
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