Tuesday, October 14, 2014

PBR preview in 3D-Coat (work in progress)

Andrew is still working on implementing PBR (Physically Based Shaders) in 3D-Coat. The most parts are implemented. 3D-Coat shaders will be completely compatible with Marmoset Toolbag 2  shaders.

PBR shaders will be supported in all known modes:
  • Microvertex
  • Per Pixel Painting
  • Ptex
  • Vertex painting
First PBR-Preview in 3D-Coat

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