- I improved image picker a lot. This is how it looks/works now - http://bit.ly/hKF7Vz
- Voxel surface layers will be correctly baked with occlusion (including not voxelized layers).
- I made that merging without voxelizing will create 1 volume per object for convenience. OBJ files from Wings3D with instancing supported.
- I made much more accurate fading on edges while getting back projection from Photoshop (or other) - http://bit.ly/fqs2I6
- Options.xml split ot several logical parts to avoid loosing important data if you deleted it.
- Support of FBX export/import done.
- Bugreporting system after crashes restored.
- I made painting over edge to be anti-aliased even in not "Fade on edge" mode - http://bit.ly/fP4rAs
- Topological symmetry problem in microvertex mode fixed - http://bit.ly/gUautz
- Fixed problem of incorrect behaviour of objects/materials palette - http://bit.ly/hMz0XF
- Slider ploblem resolved - http://bit.ly/fUFmMN
- "Apply blending" problem solved - http://bit.ly/f0Q5ak
- Fixed problem of adding Masks folder - http://bit.ly/gnxTBs
- The interface problem related to floating windows fixed - http://bit.ly/dKDaIx
- Fixed "Auto-scale" in UV room problem - http://bit.ly/gsMzSj
- "New" will reset primitives and merge tool - http://bit.ly/eI76YO
- Fixed automapping bug - http://bit.ly/g4hRTn
Monday, February 14, 2011
3D Coat BETA Update - Version 3.5.12B
Changes, written by Andrew Shpagin (mostly cleaning and bugfixing):
Labels:
updates
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