Wednesday, April 20, 2011

3D Coat BETA Update - Version 3.5.18

Updated to 3.5.18 (Win only , Max+Lin - probably tomorrow)

Changes:
  • 3D Coat supports alpha image mip-mapping now. This method results in really good stroke quality. Compare: http://bit.ly/ea0WCL and http://bit.ly/eS5cqK . It is especially important if alpha with high contrast values is used. Old style strokes were too noisy, new style is smooth like in PS now. More images to compare - http://bit.ly/guuQjL and http://bit.ly/eWxOZz .
  • You will be able to see the amount of UV vertices in retopo room. It is important if you have a budget of polygons for video game models f.e.
  • Inverted chisel brush issue fixed - http://bit.ly/guiy7k 
  • Freeze and Rapid2 issue fixed - http://bit.ly/hSQxMP 
  • Brushes preview problem solved - http://bit.ly/ev515y 
  • Importing of subdivided T-Shapes fixed - http://bit.ly/gslNP2 
  • Curve tool issue fixed - http://bit.ly/euee4N 
  • In latest couple of builds there was an error in non-english Win versions that caused in screwing some brushes settings (like depth modulator). Now fixed.
  • Specular brightness issues fixed - http://bit.ly/fuWr6e and http://bit.ly/e6m62d 
  • An issue with mesh breaking is fixed - http://bit.ly/ii3H6h 
  • Andrew found one potential rare source of small dots artifacts while transforming from surface to voxel mode. He has rewritten the code to prevent the problem.
  • Wireframe in paint mode will be shown without missing chunks.
  • Absolute brush issue fixed - http://bit.ly/dJnURk 
  • Fixed important bug: possible crash after using hotkey to make something massive - like import mesh for PPP.
  • A crash issue fixed - http://bit.ly/fYf7Cr 
  • For a better acccess you will be able to import retopo mesh for voxelizing directly from File menu now.
  • The problem with incorrect UV-Sets resolved - http://bit.ly/dIkgrb 
  • tif/exr included in regular texture export format. You will be able to choose one of the formats in the Textures menu, if you need a texture with or without alpha information.
  • Adding materials folder improved a bit - http://bit.ly/e2uKSB 
  • Andrew added "Apply to visible" and "Apply to subtree" in the shaders RMB menu.
  • Image picker navigation will work correctly even if picker is docked.
Download the current beta here: Wanna have it...

No comments:

Post a Comment