Changes:
- 3D Coat supports alpha image mip-mapping now. This method results in really good stroke quality. Compare: http://bit.ly/ea0WCL and http://bit.ly/eS5cqK . It is especially important if alpha with high contrast values is used. Old style strokes were too noisy, new style is smooth like in PS now. More images to compare - http://bit.ly/guuQjL and http://bit.ly/eWxOZz .
- You will be able to see the amount of UV vertices in retopo room. It is important if you have a budget of polygons for video game models f.e.
- Inverted chisel brush issue fixed - http://bit.ly/guiy7k
- Freeze and Rapid2 issue fixed - http://bit.ly/hSQxMP
- Brushes preview problem solved - http://bit.ly/ev515y
- Importing of subdivided T-Shapes fixed - http://bit.ly/gslNP2
- Curve tool issue fixed - http://bit.ly/euee4N
- In latest couple of builds there was an error in non-english Win versions that caused in screwing some brushes settings (like depth modulator). Now fixed.
- Specular brightness issues fixed - http://bit.ly/fuWr6e and http://bit.ly/e6m62d
- An issue with mesh breaking is fixed - http://bit.ly/ii3H6h
- Andrew found one potential rare source of small dots artifacts while transforming from surface to voxel mode. He has rewritten the code to prevent the problem.
- Wireframe in paint mode will be shown without missing chunks.
- Absolute brush issue fixed - http://bit.ly/dJnURk
- Fixed important bug: possible crash after using hotkey to make something massive - like import mesh for PPP.
- A crash issue fixed - http://bit.ly/fYf7Cr
- For a better acccess you will be able to import retopo mesh for voxelizing directly from File menu now.
- The problem with incorrect UV-Sets resolved - http://bit.ly/dIkgrb
- tif/exr included in regular texture export format. You will be able to choose one of the formats in the Textures menu, if you need a texture with or without alpha information.
- Adding materials folder improved a bit - http://bit.ly/e2uKSB
- Andrew added "Apply to visible" and "Apply to subtree" in the shaders RMB menu.
- Image picker navigation will work correctly even if picker is docked.
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