Wednesday, April 20, 2011

3D Coat BETA Update - Version 3.5.18

Updated to 3.5.18 (Win only , Max+Lin - probably tomorrow)

  • 3D Coat supports alpha image mip-mapping now. This method results in really good stroke quality. Compare: and . It is especially important if alpha with high contrast values is used. Old style strokes were too noisy, new style is smooth like in PS now. More images to compare - and .
  • You will be able to see the amount of UV vertices in retopo room. It is important if you have a budget of polygons for video game models f.e.
  • Inverted chisel brush issue fixed - 
  • Freeze and Rapid2 issue fixed - 
  • Brushes preview problem solved - 
  • Importing of subdivided T-Shapes fixed - 
  • Curve tool issue fixed - 
  • In latest couple of builds there was an error in non-english Win versions that caused in screwing some brushes settings (like depth modulator). Now fixed.
  • Specular brightness issues fixed - and 
  • An issue with mesh breaking is fixed - 
  • Andrew found one potential rare source of small dots artifacts while transforming from surface to voxel mode. He has rewritten the code to prevent the problem.
  • Wireframe in paint mode will be shown without missing chunks.
  • Absolute brush issue fixed - 
  • Fixed important bug: possible crash after using hotkey to make something massive - like import mesh for PPP.
  • A crash issue fixed - 
  • For a better acccess you will be able to import retopo mesh for voxelizing directly from File menu now.
  • The problem with incorrect UV-Sets resolved - 
  • tif/exr included in regular texture export format. You will be able to choose one of the formats in the Textures menu, if you need a texture with or without alpha information.
  • Adding materials folder improved a bit - 
  • Andrew added "Apply to visible" and "Apply to subtree" in the shaders RMB menu.
  • Image picker navigation will work correctly even if picker is docked.
Download the current beta here: Wanna have it...

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