Wednesday, September 28, 2011

Updated to 3.5.25G

  • Enabled materials/masks painting (still slow on big maps, will be resolved very soon)
  • UI improvement - you will be able to exclude almost any UI elements that you are not using - (see [Customize] button).
  • New voxel export option - "File->Export projected quads" - alternative high quality quad only voxel export
  • Enabled "VoxCleanup" command in retopo menu just for experiment - it is tesselation that works like "dynamesh" in zBrush (done many months ago). Probably it is better to remove it from there and place just in export, but Andrew will consider it later.
  • Fixed problem of painting with big brush near symmetry plane, using material.
  • Important instability issue in Paint room solved
  • Dependence parameters restored, CustomizeUI button moved to main menu point: "Windows"
  • Serious problem related to Res+ fixed
  • Ignore back faces will work correctly with eraser.
  • When a 3B file will be saved, 3DC creates a jpg with a preview in the same folder. When opening, the JPG-s will be visible too. Clicking on them will open 3B file.
  • Painting over big materials/masks will be fast now. Optimization done.
  • Even if UI element is hidden with new "Customize UI" mode it will be accessible through the hotkey.

    Version updated to 3.5.25G to solve names problem
      • You will be able to edit spline points position & radius - 
      • File open/save with preview and dots problem solved
      • Fixed problem of fill tool preview scale, when you are filling with pattern in "UV mapping" mode.
      • Important impovement to simplify baking process: There is new option in Retopo menu to bake retopo layer only over voxel layer of the same name. There is also a "Check correspondence" button in retopo menu to simplify finding correspondence.
      • Baking memory consumption decreased a lot.
      • Holes in LC fixed, but no major update there, please wait until version 3.5.26 
      Download the current beta here: Wanna have it...


      1. it's really sweet that you post the patch updates i get lost on 3d-coats current patches. this way i know what's fixed.

      2. Thank you. You are right, it is not easy to stay up to date...