- fixed crash mentioned by the user Michalis ("export after reduce all")
- sphere tool with cubic interpolation fixed on transformed volume
- fixed "Clear all" issue in surface mode
- multiselection in free form pose/primitives (but still without extra gizmo
Tuesday, November 22, 2011
3C Coat Update - Version 3.7.01B
Version 3.7.01B changes:
Friday, November 18, 2011
3C Coat Update - Version 3.7.01
Just some days online, but already a new update. Here we are:
Updated to 3.7.01 (Win) Mac&Linux come really soon.
- Adaptive decimate brush: reduce without fear of loosing detail http://wp.me/petJN-zY
- Snake/Spikes/curves/Muscle/Toothpaste tools are supported in surface mode too (even faster) - http://bit.ly/vMlC3X (booleans of course). You see a 160 k model there. To get same results in voxels you need probably millions. Of course that spikes/curves are not separate pieces but merged into object - Look a little manual smoothing near some spikes.
- Curves of objects supported in surface mode.
- Shader thumbnail issue fixed - http://3d-coat.com/m...view.php?id=430
- Droplist item selection fixed - http://3d-coat.com/m...view.php?id=426
- Shadow casting issue fixed - http://3d-coat.com/m...view.php?id=428
- Andrew made compatible LC tools and booleans - LC & stuff will preserve sharp edges until edge is not smoothed by SHIFT.
- Sphere tool with cubic interpolation was fixed.
Be careful with booleans - if a merged object (spike, separate curve branch, separate curve chain, paste stroke) has self intersection - the booean operation will fail!
Visit the forum page for uploading the update: Wanna have it...
Updated to 3.7.01 (Win) Mac&Linux come really soon.
- Adaptive decimate brush: reduce without fear of loosing detail http://wp.me/petJN-zY
- Snake/Spikes/curves/Muscle/Toothpaste tools are supported in surface mode too (even faster) - http://bit.ly/vMlC3X (booleans of course). You see a 160 k model there. To get same results in voxels you need probably millions. Of course that spikes/curves are not separate pieces but merged into object - Look a little manual smoothing near some spikes.
- Curves of objects supported in surface mode.
- Shader thumbnail issue fixed - http://3d-coat.com/m...view.php?id=430
- Droplist item selection fixed - http://3d-coat.com/m...view.php?id=426
- Shadow casting issue fixed - http://3d-coat.com/m...view.php?id=428
- Andrew made compatible LC tools and booleans - LC & stuff will preserve sharp edges until edge is not smoothed by SHIFT.
- Sphere tool with cubic interpolation was fixed.
Be careful with booleans - if a merged object (spike, separate curve branch, separate curve chain, paste stroke) has self intersection - the booean operation will fail!
Visit the forum page for uploading the update: Wanna have it...
Friday, November 11, 2011
3D Coat 3.7 released
Following the main features of the new release:
General changes
- 14 Applink Connection Plug-ins! (Find complete details here: 3d-coat.com/applinks/)
- New brush engine!
- Support of instancing
- New CutOff tool allows you to perform very precise boolean operations!
Voxel Mode
New Brushes: Scratches, Mud, Inflate |
- Speed-up in voxel surface mode
- New voxel export option - "File->Export projected quads"
- Realtime preview for Sketch tool. You will see the summary volume immediately while painting
- Free form transformations in Pose tool
- New brush based on surface clay that acts close to Build in voxel room and Wax in MB
- Optional possibility to merge mesh into voxel scene without actual voxelization
- Possibility to save separate voxel layers as 3B files (with sub-tree or without)
- New brushes: Scratches, Mud, Inflate
- New tool in voxels - clone. It acts like cut&clone but skips cutting
Paint Mode
- Essential speedup in per-pixel, microvertex and ptex mode
- Two new powerful tools in paint room (Layers menu) - Clamp depth and Copy channels
- New option Import->Import geometry in paint room. In this way you will be able to change geometry/topology in external editor preserving layers
- All blending modes in paint room are synchronized precisely with Photoshop
- New important command in Ptex mode "Fit in one texture" introduced
- Support of alpha images mip-mapping. It leads to really good stroke quality
- Possibility to paint over materials and masks directly in 3D-Coat
- Updated OBJ files support. Now you will be able to import color, specular, normal, displacement during OBJ import
- Possibility to paint through an object - start stroke beside object or end stroke beside object
- Hue, Saturation, Lightness jitters are implemented in Brush options panel
- Depth painting quality in ppp improved a lot, now it is very smooth and accurate
- Loading for ppp, change map resolution, Apply UV, Fill tool are now multicore optimized and work much faster
- Autopo improved
- Auto UV-mapping improved
- Possibility to transform whole retopo mesh or its selected part with new transform tool in retopo room
- Ability to see the number of UV vertices in retopo room. Important if you have a budget of polygons for a game model
- Support of copy-paste in UV tool
- Support of multiple UV-sets in retopo room
- New user-friendly way to share 3D-Coat's resources. You may easily create extension packs (3dcpack) with your own Brushes / Strips / Materials / Masks / Shaders / Navigation etc
- Drag and dropped image may be assigned to be a background
- 3D-Coat now creates a jpeg with preview in same folder where 3B is saved. Clicking on them will open 3B file
- Possibility to load grayscale pictures as contours in E-panel (through "Load shape" button)
- EPS file format supported for importing shapes for E panel
- ZBrush-like navigation preset for ZBrush fans
http://3d-coat.com/3d-coat-37
Wednesday, November 9, 2011
An impressive new artwork by PalSan
Hi friends,
PalSan has finished a very nice new image, that was textured in 3D Coat. Before texturing, PalSan retopologized and set up the UVs in 3D Coat too.
A great result in my eyes:
If you like to leave a comment, please visit the origin post in the 3D Coat forums: Wanna give feedback....
PalSan has finished a very nice new image, that was textured in 3D Coat. Before texturing, PalSan retopologized and set up the UVs in 3D Coat too.
A great result in my eyes:
If you like to leave a comment, please visit the origin post in the 3D Coat forums: Wanna give feedback....
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