Friday, November 11, 2011

3D Coat 3.7 released

Pilgway has released 3D Coat version 3.7. It is a major release and available up from today.
Following the main features of the new release: 

General changes
  • 14 Applink Connection Plug-ins! (Find complete details here:
  • New brush engine!
  • Support of instancing
  • New CutOff tool allows you to perform very precise boolean operations!

Voxel Mode

New Brushes: Scratches, Mud, Inflate
  • Speed-up in voxel surface mode
  • New voxel export option - "File->Export projected quads"
  • Realtime preview for Sketch tool. You will see the summary volume immediately while painting
  • Free form transformations in Pose tool
  • New brush based on surface clay that acts close to Build in voxel room and Wax in MB
  • Optional possibility to merge mesh into voxel scene without actual voxelization
  • Possibility to save separate voxel layers as 3B files (with sub-tree or without)
  • New brushes: Scratches, Mud, Inflate
  • New tool in voxels - clone. It acts like cut&clone but skips cutting

Paint Mode

  • Essential speedup in per-pixel, microvertex and ptex mode
  • Two new powerful tools in paint room (Layers menu) - Clamp depth and Copy channels
  • New option Import->Import geometry in paint room. In this way you will be able to change geometry/topology in external editor preserving layers
  • All blending modes in paint room are synchronized precisely with Photoshop
  • New important command in Ptex mode "Fit in one texture" introduced
  • Support of alpha images mip-mapping. It leads to really good stroke quality
  • Possibility to paint over materials and masks directly in 3D-Coat
  • Updated OBJ files support. Now you will be able to import color, specular, normal, displacement during OBJ import
  • Possibility to paint through an object - start stroke beside object or end stroke beside object
  • Hue, Saturation, Lightness jitters are implemented in Brush options panel
  • Depth painting quality in ppp improved a lot, now it is very smooth and accurate
  • Loading for ppp, change map resolution, Apply UV, Fill tool are now multicore optimized and work much faster
Retopo & UV Mode
  • Autopo improved
  • Auto UV-mapping improved
  • Possibility to transform whole retopo mesh or its selected part with new transform tool in retopo room
  • Ability to see the number of UV vertices in retopo room. Important if you have a budget of polygons for a game model
  • Support of copy-paste in UV tool
  • Support of multiple UV-sets in retopo room
Other changes
  • New user-friendly way to share 3D-Coat's resources. You may easily create extension packs (3dcpack) with your own Brushes / Strips / Materials / Masks / Shaders / Navigation etc
  • Drag and dropped image may be assigned to be a background
  • 3D-Coat now creates a jpeg with preview in same folder where 3B is saved. Clicking on them will open 3B file
  • Possibility to load grayscale pictures as contours in E-panel (through "Load shape" button)
  • EPS file format supported for importing shapes for E panel
  • ZBrush-like navigation preset for ZBrush fans
... and many other changes, bugfixes and tweaks you can find the full list of here:

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