Saturday, March 31, 2012

Beta Update Version 3.7.09 (Win version first, other platforms soon)

Changes:
  • Colored specular and emissive channels introduced in ppp/mv/ptex/voxels. Use new layer blending modes to assign colored specular/emissive to paint layers. Pay attention that colored specular and emissive work only for the default shader(Vertex paint), so assign it as default and use it to see the effect. Andrew will update all shaders after your review, please write your experience and ideas to improve this functionality.
  • MV/PTEX got functionality that was previously missing: displacement/color of every volume will be baked into a separate paint layer now.
  • Fixed problem of baking with option "Check groups and volumes correspondence".
Some additional infos:
Emissive channel is monochromatic in this implementation - it underlines that color on some places emits light. In this way any color may emit even if a channel itself is monochromatic. Andrew think, this kind of emissive should fulfill the expectations, he don't think there should be non-monochromatic emissive implemented. If you have arguments for non-monochromatic emissive, post your infos into the official forum please.


Visit the 3D Coat forum for download the current version: Wanna have it...  

Tuesday, March 20, 2012

Beta Update Version 3.7.08

Changes:
  • Specularity supported in voxel painting.
    Warning! You should re-assign the default shader with RMB click over shaders panel to get it to work. If you still not able to paint specularity - delete MyDocs/3D-CoatV3/Shaders/Custom/ - but preserve important for your shaders. All shaders were rewritten, older ones will not support specularity for vertex painting.
  • 3D-Coat supports import/export of objects that use tiles instead of UV sets - like from Mudbox or Mari. Example: how it works
  • Fixed several problems in pose tool.
  • UI adjustment (even longer menus will fit into screen now) - bit.ly/zAIPas
  • Fixed problem of rectangle/lasso painting without antialiasing in some cases.
  • Fixed several important bugs that are hard to describe...
Visit the 3D Coat forum for download the current version: Wanna have it...  

Insider News: UV tiles export soon

Interesting twitter news:

"3D-Coat will support import/export of objects that use tiles instead of UV sets - like from Mudbox."


Example, how it works:

Monday, March 12, 2012

BETA Update to 3.7.07A

Changes:
  • fixed crash when you delete custom tool
  • fixed possible surface smoothing issue
  • fixed bug in VoxLayer tool - not always possible to select area
Visit the 3D Coat forum for download the current version: Wanna have it... 

Sunday, March 11, 2012

BETA Update to 3.7.07

Changes:
  • Voxel LC tools may be duplicated by RMB click. You are able to customize a new tool in own way and share this new brushes. In this way you may create for example variations of the GeneralBrush and store or share it.
  • Much faster initial loading
  • Sketch tool got improvement. Now it is possible to assign images as top and bottom stencils and set a tapering angle (positive and negative values). - Example 1,  Example 2
    It works as an advanced loft tool that may join contours of different topology.
  • Fixed several UI glitches.
  • Fixed problem -> Mantis link

Visit the 3D Coat forum for download the current version: 
Wanna have it... 

Sunday, March 4, 2012

Updated to 3.7.06C (Win version first, other platforms follow soon)

A few, but important changes:
  • Important change for retopo room symmetry - See details
  • Lot of crashes fixed
  • Shader list problem solved
Visit the 3D Coat forum for download the current version: Wanna have it...