Tuesday, March 20, 2012

Beta Update Version 3.7.08

  • Specularity supported in voxel painting.
    Warning! You should re-assign the default shader with RMB click over shaders panel to get it to work. If you still not able to paint specularity - delete MyDocs/3D-CoatV3/Shaders/Custom/ - but preserve important for your shaders. All shaders were rewritten, older ones will not support specularity for vertex painting.
  • 3D-Coat supports import/export of objects that use tiles instead of UV sets - like from Mudbox or Mari. Example: how it works
  • Fixed several problems in pose tool.
  • UI adjustment (even longer menus will fit into screen now) - bit.ly/zAIPas
  • Fixed problem of rectangle/lasso painting without antialiasing in some cases.
  • Fixed several important bugs that are hard to describe...
Visit the 3D Coat forum for download the current version: Wanna have it...  

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