- Specularity supported in voxel painting.
Warning! You should re-assign the default shader with RMB click over shaders panel to get it to work. If you still not able to paint specularity - delete MyDocs/3D-CoatV3/Shaders/Custom/ - but preserve important for your shaders. All shaders were rewritten, older ones will not support specularity for vertex painting. - 3D-Coat supports import/export of objects that use tiles instead of UV sets - like from Mudbox or Mari. Example: how it works
- Fixed several problems in pose tool.
- UI adjustment (even longer menus will fit into screen now) - bit.ly/zAIPas
- Fixed problem of rectangle/lasso painting without antialiasing in some cases.
- Fixed several important bugs that are hard to describe...
Tuesday, March 20, 2012
Beta Update Version 3.7.08
Changes:
Labels:
updates
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