Changes:
- Per-face hide tool in voxel surface mode implemented.
- CutFace in PaintRoom will hide voxel pieces too. In so way freeze/hide tools in paint room act on voxels as well.
- Ghost mode introduced - http://www.3d-coat.com/files/ghost.png
- New blendmode - Highlight emissive. Read hint there.
- New item Texture->Import->Emissive intensity.
- "To center mass" and "To bound center" in merge tool will move gizmo instead of object.
- Free-form pose deformation quality improved a lot. Math for transformation rewritten.
- Fixed "more on bright" issue - http://3d-coat.com/mantis/view.php?id=491
- Fixed "improper scale issue" - http://3d-coat.com/mantis/view.php?id=494
- Fixed "Selecting Low-Poly View breaks shading views" - http://3d-coat.com/mantis/view.php?id=495
- Mutiple uv-sets per object in FBX export/import supported.
- Scaling issue resolved - Read more infos here: http://3d-coat.com/mantis/view.php?id=502
- Import tiles as UV sets implemented for MV painting too.
- Andrew made better support for smoothing groups export via OBJ files. Now groups are marked explicitly http://3d-coat.com/mantis/view.php?id=493
- Crash when saving subtree fixed - http://3d-coat.com/mantis/view.php?id=501
- Some small fixes: renaming models in "Models/Splines" tab fixed + dropped models from VoxTree -> Models getting more intuitive names.
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