Monday, October 8, 2012

3D Coat version 4B3 (Beta v3).

Hello guys.

I took the last week off to "recharge my batteries".    :-)

In the meantime there were some changes in 3D Coat. Version 4 got a "countdown" and there are already some version 4 betas released. Some of you maybe have already downloaded the newest version, but I will collect the recent released v4 infos for all others here:


Changes until today (Official infos):

5.10.2012 BETA3

  • Different actions assigned to SHIFT and CTRL SHIFT - see at top in surface mode. Powerful smooth is not polished enough, will be improved.
  • Set of retopo bugs fixed
  • Close/make holes improved a lot, but we continue to work over it
  • Wireframe rendering speed and quality improved a lot. Now it works according to View->Show wireframe. By default W assigned but F4 may remain from previous install. Then you need to re-assign it manually.


2.10.2012 BETA2

  • LC & close holes issues fixed. There is check box "Quality" to determine what you prefer - better quality or speed. Actually speed differs not much.
  • some Undo issues fixed
  • icons


1.10.2012 BETA1

  • At least it looks a bit like V4 
  • New start dialog, I hope this time it will be more useful. The main purpose was to expose different workflows there (they was usually hidden deeply in different submenus), it may be useful not only at start but in process too. You may customize it (but it is for experienced users, it is relatively not hard via xml files in StartMenu folder)
  • New LC changes from Raul. But we contitue hammering there.
  • New fit tool to combine separate pieces that look similar but has different topology. Important to handle scan data.
  • Remove undercuts tool.
  • E modes improvements: new modes for square and circle instead of SHIFT&drag because SHIFT conflicts with other modes - bit.ly/OrVYxS
  • Recangle&circle modes will show dimensions, in ortho mode - with real world values, SPACE allows to enter numbers - bit.ly/UO5InH
  • 3DC got 2 choices how to calculate normals - as before or as in Maya for better compatibility.
  • 3D-Coat got most common TBN space used in most 3D-applications (Maya, Blender) - Morten Mikkelsen's TBN space
  • N-gons with complex shape will be correctry supported in paint and retopo rooms. It was done by the way wnen solving normalmapping issues.
  • a lot of refinements in Primitives tool, especially for surface mode
  • Fixed a bib load of mantis repiorted problems + blob tool problems (was working randomly)

Click here to download the current BETA version: Wanna have it...