- Fixed: Decimation removes specularity!
- Fixed: Specular channel deleted in Proxy mode
- Fixed: Polygonal spline tool doesn't close
- Fixed: Materials in paint room disappear when inverting
- Fixed: "More/Less on heights" masking only works with positive heights
- Fixed: Changing texture size to a factor of 1:2 changes existing uvs and UVs results in streches
- Fixed: problems with unclosed splines
- Fixed: superlongstanding issue of GL version when depth shader are freezing depth when shadow enabled.
- Improved: Adjustable scale for palette colors/shaders
- Several important stability issues resolved
Click here to download the current BETA version : Wanna have it...
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