Tuesday, January 31, 2012

Beta Update version 3.7.04C

Changes:
  • Fixed major vertex paint crash for all OS
  • Fill Layer/Fill object work correctly in Fill tool now
Visit the 3D Coat forum for the update download: Wanna have it...

Monday, January 30, 2012

Beta Update version 3.7.04B

Important bugfix update:

  • Fixed crash in pipelive surface->paint->voxels, change->surface
  • Fixed crash in vertex painting due to mullticore optimisation
  • Fixed gizmo problem - to difficult to select arrow in some positions
  • Fixed sphere primitive placing problem

Short instructions for using vertex weights export to Lightwave:
  1. Go to Layers blending->Use as weightmap->choose signed / unsigned.
  2. Paint weights in correspondence to hints.
  3. Hide layers if need to avoid mess.
  4. Export to LWO. Weights will be stored by using the layer names for better identification.
Visit the 3D Coat forum for the update download: Wanna have it...

Tips & Tricks: Cavity painting - fundamental rules

Hello,

several people asked me how to use cavity painting in 3D Coat.

The main point is: Cavity painting never changed basically, it is working like always. But since vertex painting is included in the current beta, more people are interested in the painting functionality in 3D Coat (What I embrace a lot!)

Before using cavity painting in 3D Coat you have to keep some basic rules in your mind. Following the fundamental tips before experimenting with cavity painting in 3D Coat. It's nothing special and only a few tips, but good to know.

Best wishes
Chris


Sunday, January 29, 2012

3C Coat BETA Update - Version 3.7.04A

Updated to 3.7.04A
  • Cavity painting in voxels done - http://bit.ly/zQL6mJ
  • FBX import export supports vertex color now
  • Any layer may be marked as "Use as vertex weight" and used as vertex weight map if you will export a scene as LWO. It works in all paint modes. Weight may de 0..1 or -1..1 on your choice.
  • Andrew developed a pipeline to maintain color information while surface<->voxels transitions. See description here: http://www.3d-coat.c...es/bakedemo.png
  • All boolean operations (even between volumes) will preserve painted vertex colors.
  • Resample respect color information too. Colors will be always re-projected. The new routine opens the possibility to preserve vertex color information in almost all cases.
Visit the 3D Coat forum for the update download: Wanna have it...

Tuesday, January 24, 2012

3D Coat developer update: Cavity painting support in vertex painting mode

Great news for upcoming beta update!
Cavity painting in vertex painting mode.


Monday, January 23, 2012

3D Coat developer update: Preserving vertex colors

Hi friends,

I was sick the last weekend. This is the reason why my latest update comes a bit later.

Maybe you read it already? There are some really exciting news about the current 3D Coat development.

You will be able now to maintain vertex color information, even if you move back to voxels and change your model shape there and switch back to vertex colors again. This is a very strong feature, because it keeps always all your painting information.

See the first example image, how it will work:



Monday, January 16, 2012

3C Coat BETA Update - Version 3.7.03C


Changes:

  • Painting over multiple voxel layers simultaneously.
  • Connector to Photohop works with voxel painting too.
  • Fill tool preview will not lag, even on highpoly voxel objects.
  • New voxel layer tool introduced - "VoxLayer". It is intended for medical application, but will be vey useful for cloth, hardsurface modeling and many other. See example - http://3d-coat.com/files/VoxLayer.jpg
  • Clone tool bug fixed - http://3d-coat.com/mantis/view.php?id=459

Linux & Mac versions are in preparation.

Visit the 3D Coat forum for the update download: Wanna have it...

Friday, January 13, 2012

3C Coat BETA Update - Version 3.7.03B

Changes for this beta update:

  • Import/export of vertex colored OBJ & LWO files. LWO - via vertex maps. Please check compatibility with xNormal
  • You are able to import painted OBJs from zBrush and continue to paint 3D Coat.
  • Multicore optimizations.
  • Frame bug fixed.
  • Several crashes fixed.
  • Symmetry plane works better now (consistent size.
Visit the 3D Coat forum for the update download: Wanna have it...

Tuesday, January 10, 2012

3C Coat BETA Update - Version 3.7.03


Very interesting changes:
  • GREAT NEWS! First version for painting over voxel models. Just switch to paint room. If you need to turn it off - use View->Show voxels in paint room. The voxel painting is currently supporting single core only, but will be optimised a lot soon...
  • Better symmetry support in Paint room (there was problems with Points & faces)
  • Better colors correspondence when baking voxels->paint room
  • New brushes in LC tools - build, extrude, updated general brush, flatten
Visit the 3D Coat forum for the update download: Wanna have it...

Sunday, January 8, 2012

Own work: Mountain sheep skull

Hello friends,

finally I had some time between christmas and the the new year to create some private work. I wanted to stay warm with skulpting techniques. So I choosed an motive for my new climbing t-shirt. I like to climb in my free time and some time ago I began to create my own t-shirts.
This current image will be combined with the german text "Bergkönig", which means "Mountain King". I will show you the final shirt later, when it's ready.

Of course there are some details wrong and some other are missing, but I wanted to get a fast, but nice result.

Following some infos for the technical interested artists:

  • Overall sculpting time about 3-4 hours. I used 3D Coat version 3.7.
  • The amount of polygons for the highres version you see following is about 20.5 millions.
  • The shot was taken from the viewport renderer inside 3D Coat. The final model will be renderered inside softimage. I will add a toon shader to the model, to get a nice result for printing.
Best wishes
Chris

Mountain sheep skull created by Christoph Werner in 3D Coat.