- Fixed crash in pipelive surface->paint->voxels, change->surface
- Fixed crash in vertex painting due to mullticore optimisation
- Fixed gizmo problem - to difficult to select arrow in some positions
- Fixed sphere primitive placing problem
Short instructions for using vertex weights export to Lightwave:
- Go to Layers blending->Use as weightmap->choose signed / unsigned.
- Paint weights in correspondence to hints.
- Hide layers if need to avoid mess.
- Export to LWO. Weights will be stored by using the layer names for better identification.
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