Monday, March 28, 2011

Insider news: Quadrangulate routine will be updated

Great news for users of the "autopo" routine:
Andrew had a new idea to optimise the quadrangulation routine("autopo": auto tesselation/retopo). The main focus was on technical objects, which are build of straight and clean shapes. Additionally the new routine tries to create more quads, then tris - which is very good for users who use 3D Coat to prepare their basemeshes for apps like zBrush or Mudbox.

The old routine works already well on organic shapes, but not very well on technical objects, the polyflow of retopologized objects was unlogic and looked sometimes random and uncoordinated. The only help was to set guide strokes manually, but not always with the expected results. A further problem were ngons, the new routine will eliminate them up to 80% in compare to the current used solution.

Andrew have already implemented his new routine. You will be able to test it in one of the next builds. Attached you see an example, how the new retopo routine will tesselate models now. Great results, if you ask me.