Wednesday, August 20, 2014

3D-Coat - Update 4.1.12

  • Normalmapping standarized.
    New presets for normalmapping introduced. You will find them in preferences->import dialog->normalmap import dialog.
    Andrew needs your help to prepare the presets itself exactly. Especially he has problems with 3DS Max. If someone wants to help him to create a preset - please drop a mail to support. He needs help with Modo too.

    Andrew also discovered: In most cases 3D packages are not working correctly with normalmaps/tangentspace. Even in best case (baked in maya, rendered in maya) they are not shown completely correctly. But in 3D-Coat the normalmaps will be shown correctly.
    Normalmaps tests were done in Maya and Unity. Both platforms have problems in their shaders.
  • 3D-Coat was updated to FBX SDK 2015 now. This decision solved a lot of different FBX export/import problems.
  • Normals/Tangentspace will be exported together now in FBX, but in Maya you will need to smooth normals to show them perfectly. Unity catches all well without additional actions (except it's own internal probems where Andrew has no influence.).
  • Retopo menu is split into 2 parts now - Retopo and Bake.
  • Text/hints refined
Click here to download the current version : Wanna have it...

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